Map_LoadModelGuts: Map with no texinfo,(Solved)
Quote from Goldenknighttim on August 15, 2013, 10:43 amI get this error when trying to run a map. It was working well, then I added a server command, a trigger, a portal cleanser, a laser, a math counter. and a custom sound. Does anyone have any idea how I can go about fixing? If this is not enough information, just let me know.
I get this error when trying to run a map. It was working well, then I added a server command, a trigger, a portal cleanser, a laser, a math counter. and a custom sound. Does anyone have any idea how I can go about fixing? If this is not enough information, just let me know.
Quote from Goldenknighttim on August 15, 2013, 11:05 amAlso probably a good thing to point out, this is for a coop map. It works when I run it with ss_map <mapname> but not after its uploaded to the workshop. After a bit of looking around, the issue seems most likely to be caused by packing the .wav into the map. I'm not sure how to go about fixing this without removing the custom sound.
Also probably a good thing to point out, this is for a coop map. It works when I run it with ss_map <mapname> but not after its uploaded to the workshop. After a bit of looking around, the issue seems most likely to be caused by packing the .wav into the map. I'm not sure how to go about fixing this without removing the custom sound.
Quote from Tmast98 on August 15, 2013, 2:04 pmGoldenknighttim wrote:Also probably a good thing to point out, this is for a coop map.Is it named mp_coop_(map name here)?
Is it named mp_coop_(map name here)?
Quote from Goldenknighttim on August 15, 2013, 2:11 pmYea, Mp_coop_devide_and_conquere_pvp_sounded_3.bsp
Yea, Mp_coop_devide_and_conquere_pvp_sounded_3.bsp
Quote from Tmast98 on August 15, 2013, 2:12 pmOkay, remove the sound and see if it works, if it does this will allow us to know it is definitely the issue, and I'll hopefully help you fix it!
Okay, remove the sound and see if it works, if it does this will allow us to know it is definitely the issue, and I'll hopefully help you fix it!
Quote from Goldenknighttim on August 15, 2013, 2:21 pmFor a temporary fix, I uploaded the bsp before packing the sound, and that works.
For a temporary fix, I uploaded the bsp before packing the sound, and that works.
Quote from Tmast98 on August 15, 2013, 2:25 pmOkay, so it is the paking process or the sound itself.
For paking the sound, are you making sure it just says its path is sound? Also, how large is the sound file? Sometimes larger items have problems being compiled in maps.
EDIT: Actually that video I posted is very unhelpful
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Hopefully if that doesn't fix your problem someone else will have an idea.
Okay, so it is the paking process or the sound itself.
For paking the sound, are you making sure it just says its path is sound? Also, how large is the sound file? Sometimes larger items have problems being compiled in maps.
EDIT: Actually that video I posted is very unhelpful
Hopefully if that doesn't fix your problem someone else will have an idea.
Quote from Goldenknighttim on August 15, 2013, 2:31 pmthe sound file is 7.67 MB. It is in portal2/portal2/sound/linkingyellow/. When I play the map before packing the .wav into the .bsp, I can hear the custom sound with no issues. Its not a problem with the sound itself, unless it is too big.
the sound file is 7.67 MB. It is in portal2/portal2/sound/linkingyellow/. When I play the map before packing the .wav into the .bsp, I can hear the custom sound with no issues. Its not a problem with the sound itself, unless it is too big.
Quote from Goldenknighttim on August 15, 2013, 6:50 pmalso, before I set the sound to a trigger, I had it set to a logic_auto. when I tested it out when my friend hosted, he was able to hear the whole sound file. So the sound file was obviously packing successfully and completely, but packing it seams to have caused the issue.
also, before I set the sound to a trigger, I had it set to a logic_auto. when I tested it out when my friend hosted, he was able to hear the whole sound file. So the sound file was obviously packing successfully and completely, but packing it seams to have caused the issue.

Quote from ChickenMobile on August 16, 2013, 3:20 amI think this might have actually something to do with the very looooooooooong name of your map. Rename your vmf, recompile, repack and see what happens. (DO NOT rename the finished packed bsp - it will stuff up more than you think).
I think this might have actually something to do with the very looooooooooong name of your map. Rename your vmf, recompile, repack and see what happens. (DO NOT rename the finished packed bsp - it will stuff up more than you think).