map lighting question/problem
Quote from constachugga on September 30, 2012, 8:34 pmok,i'm new here, and to hammer, and i have this question/problem: i'm testing lighting in one map and by accident i didn't get the normal fullbright map, but instead a completely dark map which i liked. it helped me see the lights better. now for some reason it went to a fullbright map and i cannot see the lights whatsoever.if anyone can tell me how to make it compleatly dark(except for the light entity's),please do.
ok,i'm new here, and to hammer, and i have this question/problem: i'm testing lighting in one map and by accident i didn't get the normal fullbright map, but instead a completely dark map which i liked. it helped me see the lights better. now for some reason it went to a fullbright map and i cannot see the lights whatsoever.if anyone can tell me how to make it compleatly dark(except for the light entity's),please do.
Quote from wrathofmobius on September 30, 2012, 8:46 pmTry entering in mat_fullbright 0 into the console.
Try entering in mat_fullbright 0 into the console.
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Quote from constachugga on September 30, 2012, 8:50 pmodd, the problem fixed itself, and i didn't enter the command,all i did was restart portal 2.
edit: i'll have to tinker around and find the issue, this problem was the exact opposite in my other test maps
odd, the problem fixed itself, and i didn't enter the command,all i did was restart portal 2.
edit: i'll have to tinker around and find the issue, this problem was the exact opposite in my other test maps

Quote from josepezdj on October 1, 2012, 4:49 amSometimes, after playing certain custom maps the fullbright turns to "1" automatically. I guess that happens because of a bad lighting settings in the map. When you quit the game and restart it, mat_fullbright's initial value is "0" That's why it got fixed when you restarted the game.
But a fullbright-like effect can happen to you also if you forgot to place env_cubemaps in your map. So check that out and don't forget to place them. You can check this effect easily by making a small room with a light entity in it, and compiling with and without a env_cubemap
Sometimes, after playing certain custom maps the fullbright turns to "1" automatically. I guess that happens because of a bad lighting settings in the map. When you quit the game and restart it, mat_fullbright's initial value is "0" That's why it got fixed when you restarted the game.
But a fullbright-like effect can happen to you also if you forgot to place env_cubemaps in your map. So check that out and don't forget to place them. You can check this effect easily by making a small room with a light entity in it, and compiling with and without a env_cubemap