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Many world portals

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For my first map, I built an unfolded Tesseract, which is a 4 dimensional object with 8 cubes in it. (Ever see the movie Hypercube?)
Most of the faces of the cubes are connected by world portals (linked_portal_door) except for the cubes which are adjacent in 3d. It might be the fact that there are 12 world portals, but this seems to be causing some odd graphical glitches, errors and bugs. I'm kinda overwhelmed at this point. Maybe I'm trying to do something a little too crazy with Portal 2 which it cannot handle?
Any input or comments appreciated.

http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2072

I just posted this on the map thread:
If you have too many portals in your map, it will result in glitches and bugs. That's that. Not much else I can say, maybe someone found a way to fix it up...

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

The engine starts shitting bricks if you have more than 8 world portals.

Thanks for the quick replies. I guess I'll toss this idea then.

World portals are also known for their buggyness. They were intended to link puzzles together so it was easier to link them together during development. They are NOT intended to be used as a test element, if you use them sparely they shouldn't cause problems but I already saw problems in a level taht only used two which could see eachother and caused a hell of a lot problem

gizm0steve wrote:
It might be the fact that there are 12 world portals

:notwant:

BEARD! wrote:
gizm0steve wrote:
It might be the fact that there are 12 world portals

:notwant:

HA, Thats It? I have a map with 48!

GLaDOS CUBE wrote:
BEARD! wrote:
gizm0steve wrote:
It might be the fact that there are 12 world portals

:notwant:

HA, Thats It? I have a map with 48!

O....O
.___.
|.....|
|.....|
|.....|
|.....|
|.....|
|___|

Image
GLaDOS CUBE wrote:
BEARD! wrote:
gizm0steve wrote:
It might be the fact that there are 12 world portals

:notwant:

HA, Thats It? I have a map with 48!

:stopmapping:

Lpfreaky90 wrote:
:stopmapping:

It Was an Old Test, Very Old

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