Making the elevator go down + no portalgun
Quote from AndyBay on August 14, 2011, 7:07 pmHey, I'm having some issues with making the elevator go down, and not up, plus start with no portalgun. I've looked at some custom maps .vmf files, but can't get it to work.
Hey, I'm having some issues with making the elevator go down, and not up, plus start with no portalgun. I've looked at some custom maps .vmf files, but can't get it to work.
Quote from RubbishyUsername on August 17, 2011, 6:50 amDo you want to start with no portalgun and you're getting one or are you starting with no portalgun?
Do you want to start with no portalgun and you're getting one or are you starting with no portalgun?
Quote from AndyBay on August 17, 2011, 12:09 pmRubbishyUsername wrote:Do you want to start with no portalgun and you're getting one or are you starting with no portalgun?I want to start with no portalgun.
I want to start with no portalgun.
Quote from RubbishyUsername on August 17, 2011, 12:31 pmThat'll be the transition instance. There are several different fixes around. I would reccomend looking at the "Working with Instances" thread. That has all you need to know. Also, the elevator that goes up is the Wheatley chapters instance, so that's why it goes up - going towards him in the campaign. It's not a big problem, is it?
That'll be the transition instance. There are several different fixes around. I would reccomend looking at the "Working with Instances" thread. That has all you need to know. Also, the elevator that goes up is the Wheatley chapters instance, so that's why it goes up - going towards him in the campaign. It's not a big problem, is it?
Quote from AndyBay on August 17, 2011, 12:58 pmNot a big problem, but it's great to know how to do it. Starting with no portalgun is an important point in my map.
Not a big problem, but it's great to know how to do it. Starting with no portalgun is an important point in my map.
Quote from Quargos on August 18, 2011, 8:11 amI use instances/tube_elevator/elevator_structure.vmf and instances/tube_elevator/elevator_structure.vmf for the entrance elevator and don't get a gun automatically added.
I use instances/tube_elevator/elevator_structure.vmf and instances/tube_elevator/elevator_structure.vmf for the entrance elevator and don't get a gun automatically added.
Quote from AndyBay on August 18, 2011, 2:26 pmQuargos wrote:I use instances/tube_elevator/elevator_structure.vmf and instances/tube_elevator/elevator_structure.vmf for the entrance elevator and don't get a gun automatically added.Thanks, I'll try that
Thanks, I'll try that
