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Making the elevator go down + no portalgun

Hey, I'm having some issues with making the elevator go down, and not up, plus start with no portalgun. I've looked at some custom maps .vmf files, but can't get it to work.

Do you want to start with no portalgun and you're getting one or are you starting with no portalgun?

Current Community Contributor status: not a community contributor. Lost it. :(
RubbishyUsername wrote:
Do you want to start with no portalgun and you're getting one or are you starting with no portalgun?

I want to start with no portalgun.

That'll be the transition instance. There are several different fixes around. I would reccomend looking at the "Working with Instances" thread. That has all you need to know. Also, the elevator that goes up is the Wheatley chapters instance, so that's why it goes up - going towards him in the campaign. It's not a big problem, is it?

Current Community Contributor status: not a community contributor. Lost it. :(

Not a big problem, but it's great to know how to do it. Starting with no portalgun is an important point in my map.

I use instances/tube_elevator/elevator_structure.vmf and instances/tube_elevator/elevator_structure.vmf for the entrance elevator and don't get a gun automatically added.

Quargos wrote:
I use instances/tube_elevator/elevator_structure.vmf and instances/tube_elevator/elevator_structure.vmf for the entrance elevator and don't get a gun automatically added.

Thanks, I'll try that