Making Speed Paint Make The Player Run Faster?
Quote from Alexander Bell on July 12, 2012, 11:42 pmI need to make the player run faster for a fling (can't change it)... so how can I make it so that my speed paint is faster? I know there is a console command for it, though I'm not exactly... good at using Hammer.
For anyone who helps.
I need to make the player run faster for a fling (can't change it)... so how can I make it so that my speed paint is faster? I know there is a console command for it, though I'm not exactly... good at using Hammer.
For anyone who helps.
Quote from UsCobra11 on July 12, 2012, 11:56 pm1. May I ask why you can't change it?
2. You could add a trigger_catapult to where you fling off... mess with the values until you get the desired results.
1. May I ask why you can't change it?
2. You could add a trigger_catapult to where you fling off... mess with the values until you get the desired results.
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Quote from portal2tenacious on July 13, 2012, 12:55 amYou could put a trigger_push near the end of the track, unless it's being spread around the map and you can put it anywhere, but if it's like the hallway in finale 3, that may work.
P.S. Where does that hallway go?
You could put a trigger_push near the end of the track, unless it's being spread around the map and you can put it anywhere, but if it's like the hallway in finale 3, that may work.
P.S. Where does that hallway go?
Quote from Lpfreaky90 on July 13, 2012, 3:11 amI'm 95% confident that the maximum speed for orange gel is limited and this limitation is hard coded. (just as infi-flinging-portals is).
The best way to overcome this problem is using a trigger_catapult with the correct settings so you get catapulted to your target. Adjust the speed according to the trajectory you want the player to fling and add a threshold speed so people won't be catapulted if they just walk in the trigger
I'm 95% confident that the maximum speed for orange gel is limited and this limitation is hard coded. (just as infi-flinging-portals is).
The best way to overcome this problem is using a trigger_catapult with the correct settings so you get catapulted to your target. Adjust the speed according to the trajectory you want the player to fling and add a threshold speed so people won't be catapulted if they just walk in the trigger

Quote from ChickenMobile on July 13, 2012, 8:33 amIn a map I made recently I increased the max speed the player can go on speed gel. It is literally just a console command.
Create a point_servercommand and add and output that changes the appropriate console command:sv_speed_paint_acceleration #
sv_speed_paint_ramp_acceleration #
sv_speed_paint_max #Acceleration refers to how fast per second the player will accelerate while on gel. The max refers to the max speed the player can go on speed gel.
EDIT: You will need to set the console command through an output from another entity to the servercommand.
E.g. a logic_auto... OnMapSpawn -> servercommand -> Command -> sv_speed_paint_max 1000
In a map I made recently I increased the max speed the player can go on speed gel. It is literally just a console command.
Create a point_servercommand and add and output that changes the appropriate console command:
sv_speed_paint_acceleration #
sv_speed_paint_ramp_acceleration #
sv_speed_paint_max #
Acceleration refers to how fast per second the player will accelerate while on gel. The max refers to the max speed the player can go on speed gel.
EDIT: You will need to set the console command through an output from another entity to the servercommand.
E.g. a logic_auto... OnMapSpawn -> servercommand -> Command -> sv_speed_paint_max 1000
Quote from Alexander Bell on July 13, 2012, 10:46 amThanks, Chicken. I'll do that
Oh! and that will help with the bounce paint too, which I realize is also a problem, since you have to go pretty damn far with it (It's an odd setup, sorta like a loop where you speed in to a portal, out a portal on an angled panel, solve a puzzle, then spray the bounce paint where you landed after running on the speed paint, then run back through your speed portal and jump nearly across the entire map with the bounce paint)
stupid for designing a puzzle where I need to modify the paint, I know
Thanks, Chicken. I'll do that
Oh! and that will help with the bounce paint too, which I realize is also a problem, since you have to go pretty damn far with it (It's an odd setup, sorta like a loop where you speed in to a portal, out a portal on an angled panel, solve a puzzle, then spray the bounce paint where you landed after running on the speed paint, then run back through your speed portal and jump nearly across the entire map with the bounce paint)
stupid for designing a puzzle where I need to modify the paint, I know