MAKING CUSTOM VGUI:
Quote from Fracture on February 9, 2014, 1:55 pmOkay, so basically I am making an intro to Blappeture on the projector screen, I know what entities i need and I have the program to create a vgui, but making the VIDEO to cram into hammer is where I need to start.
What video and animation programs do you people use to make your super cool home-made custom content?
Okay, so basically I am making an intro to Blappeture on the projector screen, I know what entities i need and I have the program to create a vgui, but making the VIDEO to cram into hammer is where I need to start.
What video and animation programs do you people use to make your super cool home-made custom content?
Quote from Ultiman9711 on February 9, 2014, 4:16 pmI use Vegas but Movie Maker is okay. If you want custom Animation, Blender is the way to go, as it's free, if not a little tricky to use. But here's the thing: if you want this video to go into a workshop map, it will not, repeat WILL NOT make it to the Workshop, leaving players staring at a blank screen.
I use Vegas but Movie Maker is okay. If you want custom Animation, Blender is the way to go, as it's free, if not a little tricky to use. But here's the thing: if you want this video to go into a workshop map, it will not, repeat WILL NOT make it to the Workshop, leaving players staring at a blank screen.
Quote from CamBen on February 9, 2014, 7:37 pmActually, if you want animations, Milkshape 3d is MUCH easier than Blender. It should have a 30 day trial unless you buy it (or edit your registry), but that is enough time to make something good. It also has an interface much like hammer, and the controls are easier than blender.
Also, if you are going to be making a .BIK video, remember to put "Read the description" in the map title, with a link to the files in the description.
Actually, if you want animations, Milkshape 3d is MUCH easier than Blender. It should have a 30 day trial unless you buy it (or edit your registry), but that is enough time to make something good. It also has an interface much like hammer, and the controls are easier than blender.
Also, if you are going to be making a .BIK video, remember to put "Read the description" in the map title, with a link to the files in the description.
Aperture Science: We do our science asbestos we can!
Quote from Ultiman9711 on February 9, 2014, 8:25 pmCamBen wrote:Also, if you are going to be making a .BIK video, remember to put "Read the description" in the map title, with a link to the files in the description.You gotta remember though, there's people who might arrive via QuickPlay, and then there's people that'll not want to bother with downloading additional, external content. There's nothing that annoys me more than having to install a bunch of stuff for one map.
You gotta remember though, there's people who might arrive via QuickPlay, and then there's people that'll not want to bother with downloading additional, external content. There's nothing that annoys me more than having to install a bunch of stuff for one map.
Quote from Fracture on February 9, 2014, 8:41 pmokay, weird, I actually played workshop maps with custom projector screens. So I am thinking maybe they were animated textures?
okay, weird, I actually played workshop maps with custom projector screens. So I am thinking maybe they were animated textures?
Quote from CamBen on February 9, 2014, 8:55 pmProbably so, unless they used the unused coop screens from the disk parts. In many cases this isn't possible. For example, my scene of Cave Johnson talking has to be a downloadable bink video because I have over 100 frames and I'd rather not save every texture individually and then put them into vtfedit.
Probably so, unless they used the unused coop screens from the disk parts. In many cases this isn't possible. For example, my scene of Cave Johnson talking has to be a downloadable bink video because I have over 100 frames and I'd rather not save every texture individually and then put them into vtfedit.
Aperture Science: We do our science asbestos we can!
Quote from CamBen on February 10, 2014, 2:04 amCave Johnson talking or the frame count?
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I'm assuming cave Johnson, so....
[spoiler]in a map I've partially finished but have yet to publish, cave Johnson on a sceen guides you to the multiverse device, where it malfunctions and sends you to a hostile earth with dark cave and glados as the baddies, along with some other robots.[/spoiler]
Cave Johnson talking or the frame count?
I'm assuming cave Johnson, so....
Aperture Science: We do our science asbestos we can!
Quote from Fracture on February 10, 2014, 12:38 pmyou mentioned a plethora of numerous textures for one animated texture or something. Is that seriously how animated textures work? I thought it was like converting a gif
you mentioned a plethora of numerous textures for one animated texture or something. Is that seriously how animated textures work? I thought it was like converting a gif
Quote from CamBen on February 10, 2014, 12:48 pmNope. I've got a 70 frame gif and an over 100 frame gif, all those would have to be saved separately and mass imported to one vtf edit window to form an animated texture.
Nope. I've got a 70 frame gif and an over 100 frame gif, all those would have to be saved separately and mass imported to one vtf edit window to form an animated texture.
Aperture Science: We do our science asbestos we can!