Make paint disappear in bottomless pit
Quote from Brainstone on May 30, 2012, 12:13 pmA purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.Anyone has an idea?
A purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.
Anyone has an idea?

Quote from josepezdj on May 30, 2012, 2:12 pmBrainstone, the only thing I can think of is to use an info_paint_sprayer set to spray water (paint type = erase) at the bottom of your pit.
Brainstone, the only thing I can think of is to use an info_paint_sprayer set to spray water (paint type = erase) at the bottom of your pit.
Quote from Brainstone on May 30, 2012, 2:14 pmI know this doesn't work, as I have this as puzzle element in another of my maps.
I know this doesn't work, as I have this as puzzle element in another of my maps.
Quote from Groxkiller585 on May 30, 2012, 4:06 pmBrainstone wrote:A purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.Anyone has an idea?
I would be shocked if the skybox texture doesn't use %nopaint. If it does not, however, that would be your issue.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.
Anyone has an idea?
I would be shocked if the skybox texture doesn't use %nopaint. If it does not, however, that would be your issue.

Quote from CaretCaret on May 30, 2012, 4:13 pmOff the top of my head you could put a black func_illusionary at the bottom to cover the splash.
Off the top of my head you could put a black func_illusionary at the bottom to cover the splash.
"I hear voices. But I ignore them and I just carry on killing."
Quote from CamBen on May 30, 2012, 6:08 pmCan't you use a paint cleanser? I think there was a brush type left in that did something like that.
Can't you use a paint cleanser? I think there was a brush type left in that did something like that.
Aperture Science: We do our science asbestos we can!
Quote from Lpfreaky90 on May 30, 2012, 6:13 pmCamBen wrote:Can't you use a paint cleanser? I think there was a brush type left in that did something like that.Even a trigger_paint_cleanser will not make them disappear at once
--Taken from the very first post.
Even a trigger_paint_cleanser will not make them disappear at once
--Taken from the very first post.
Quote from CamBen on May 30, 2012, 6:15 pmoops.
well, you could probably use a block_light to make the blobs fade out at a certain point.
oops. well, you could probably use a block_light to make the blobs fade out at a certain point.
Aperture Science: We do our science asbestos we can!
Quote from Groxkiller585 on May 30, 2012, 6:55 pmCamBen wrote:oops.well, you could probably use a block_light to make the blobs fade out at a certain point.
The splats are immune to light effects in the sense that they "glow" slightly when very dark. This is so you know what gel you splattered, but is why he can see it way past his fog.

The splats are immune to light effects in the sense that they "glow" slightly when very dark. This is so you know what gel you splattered, but is why he can see it way past his fog.
