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Make paint disappear in bottomless pit

A purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.

Anyone has an idea?

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Brainstone, the only thing I can think of is to use an info_paint_sprayer set to spray water (paint type = erase) at the bottom of your pit.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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I know this doesn't work, as I have this as puzzle element in another of my maps. :(

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Brainstone wrote:
A purely asthetic problem: I have a bottomless pit and paint in my map. At the moment, the player sees the paint splash at the skybox texture at the floor of my bottomless pit, although the paint blobs distance is above the fog end value. Even a trigger_paint_cleanser will not make them disappear at once, but will also cause the splashing I don't want.
a trigger_multiple with OnStartTouch-->!activator-->kill doesn't work either.

Anyone has an idea?

I would be shocked if the skybox texture doesn't use %nopaint. If it does not, however, that would be your issue.

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Off the top of my head you could put a black func_illusionary at the bottom to cover the splash.

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"I hear voices. But I ignore them and I just carry on killing."

Can't you use a paint cleanser? I think there was a brush type left in that did something like that.

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CamBen wrote:
Can't you use a paint cleanser? I think there was a brush type left in that did something like that.

Even a trigger_paint_cleanser will not make them disappear at once
--Taken from the very first post.

oops. :lol: well, you could probably use a block_light to make the blobs fade out at a certain point.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
oops. :lol: well, you could probably use a block_light to make the blobs fade out at a certain point.

The splats are immune to light effects in the sense that they "glow" slightly when very dark. This is so you know what gel you splattered, but is why he can see it way past his fog.

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