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Looking for Map Feedback

I had a plan to create some kind of map pack revolving around a 2nd Aperture testing facility which I was calling "Phase 2"; essentially it was a step up in puzzle difficulty.

It was long abandoned and I some of the stuff, I atleast, thought was pretty good. It started out as a CO-OP project but I decided to drop it in favor in how much easier it was to design some single player maps.

All I'm looking for is some feedback on some of the first 2 chambers I had made:

https://dl.dropboxusercontent.com/u/221 ... room12.bsp

All I'm really asking for is some help in deciding whether or not I made it too hard, I have a feeling each room is asking for too much.

Some feedback on style would also be appreciated too; especially if you could record yourself playing it!

Note: I had a lot of trouble with getting room 2 to work

Here are some screenshots of the 'journey' I had planned between the two facilities:

http://i.imgur.com/mk9OmD9.jpg
http://i.imgur.com/6X94nyF.jpg

Let me know what you think!

Those screenshots look beautiful, I'll test the map asap.

Falsi sumus crusto!

Unfortunately those screenshots aren't in the map, they would be in the 2nd level of the pack if I were to continue!

Heh, screenshots is realy good, but unfortunately has nothing to do with the rooms we have to test, so far( if I haven't missed anything). As for the puzzles I'd say they are quite easy and took me less then 10 min to solve. After facing the turrets I had room shaked and nothing else. As for map look: you should have more variety in textures, learn how to make fizzlers (they look wierd) and lighting is not good. So far I'd rate it 3/5.

God bless the quick save's inventor...(Portal: Prelude)

Yep agreed with the texturing and lightning, I have put no effort into it. How do you mean about the fizzlers? I DID follow a guide.

Quote:
I DID follow a guide.

Or you did it wrong, or your guide is a shit (sorry). HERE is the proper one. The main thing is one pair of fizzler models = one fizzler brush of 128 units height or width, you shouldn't stretch one brush all over the gap.

God bless the quick save's inventor...(Portal: Prelude)