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Logic Portals : Levels [00-03]+NEW[04].beta

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Hi,
I've just released the version 2 of the levels 00 to 02 of Logic Portals.
I've previously released the version 1 of it on myaperturelabs.

Many people who have tested it said they were stuck right in the first obstacle. So watch out for the hints that shows up on screen.

Please enjoy and feedback :D , here's the download link:

Logic Portals : Levels [00-03]+NEW[04].beta

Upcoming [00-02].v3 updates:
-First obstacle is made more esthetic.
-Channeling up-step is now cleared out of the metal texture obstacle that would stop the player going up.
-Addition of HDR Cubemaps.
-Addition of glow coming out from the carved light metal texture.

Image

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Is this a work in progress? Are you still working on it?

http://www.dpgames.co.uk/

Sanity is not statistical.

Actually I'm working on the levels 03 and 04 on a separate map, so the only changes I will do to this map would be the changelevel trigger (and eventually bug fixes).

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Okay...

First of all, upload your map to the dl database.

http://www.dpgames.co.uk/

Sanity is not statistical.
espen180 wrote:
Okay...

First of all, upload your map to the dl database.

Heh? Isn't that what I've already done?

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

:roll:

Silly me.

http://www.dpgames.co.uk/

Sanity is not statistical.

I really like this one. The start was different from every custom map that I've seen so far. And I did almost get stuck in the first room. Took me a few minutes to figure out that

Spoiler
You need to look underneath the pod to see a mouse hole sized opening that you can shoot your portal through.

I really like the step up type portal problems (as shown in your screen shot). I really think they're under used. So much fun.

It was also nice to see a different style of elevator being used.

Looking forward to future maps. :D

Haha I loved this! I want more!!

Spoiler
The first room was fairly obvious to me, given the onscreen prompts.

I really really really like the way you take the original portal "tutorial level" concepts and do the same for the new tricks like fling-crouch etc.

Can't wait for the rest of this :)

Had fun playing this one, well done Hurricaaane, can't wait for the rest of it :)

[img]http://wiigo.co.uk/sig/sig.gif[/img]

Other than the heavy hints leading you thru the one tricky part up front, this was insanely simple, IMO. Its great as a tutorial on technique (which it is geared to be), but with the title "logic", I expected more to the logic/puzzle aspect, so I kinda think its misnamed; too generic. Maybe change the name to include one of more of phrases like "tutorial", "advanced technique", etc.

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