Please or Register to create posts and topics.

Logic Choerographed Scene, Multiply Targets?

Hey,
For a underground map im using a logic_choereo and some bullseye's.

I want to have multiple Bullseyes (with the same name, or referenced on the same choreo) on different Speaker (Models). But when i use 2 or more bullseyes with the same name, only one will play the scene.

Must i do something with the Targets of the choreo, or is the only solution to make a own scene script?

The Valve wiki page about soundscripts mentions a feature called "position_array". (It is one of the operator stacks.)
That may be useful for what you are trying to do. However it looks like you will need to enter the map coordinates of the speakers manually in the script file.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Would be that the only way to do that?
When i would prefer to use only one source where the "Cave" voice comes :S

TheTobbell wrote:
Would be that the only way to do that?
When i would prefer to use only one source where the "Cave" voice comes :S

If you only want it to come through one source...what's the problem? Just use a single bullseye.

Falsi sumus crusto!
FelixGriffin wrote:
If you only want it to come through one source...what's the problem? Just use a single bullseye.

But that would be better when it comes from more sources ^^, topic can be closed, If multiple sources are really that complex to make, then i will use one source.