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Logic_branch not working

So, I followed this tutorial: http://www.youtube.com/watch?v=2xr3u5mEb8E

using 3 lasers/catchers instead of 2 buttons, and moving panels instead of a door. I followed it exactly, but it's not working. Any idea why this would be? I just can't figure out what I'm doing wrong. Did this tutorial leave something out?

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Sorry, no time to check the video, but I'll make this way: every button has its branch that turn to 1 if pressed and 0 if in unpressed, then a branch_listener checks if all your logic_branch are true and opens the door. No timit in the number of buttons or switches.

Marise wrote:
So, I followed this tutorial: http://www.youtube.com/watch?v=2xr3u5mEb8E

using 3 lasers/catchers instead of 2 buttons, and moving panels instead of a door. I followed it exactly, but it's not working. Any idea why this would be? I just can't figure out what I'm doing wrong. Did this tutorial leave something out?

I have made an example on how to use logic_branch 's here post39531.html If you still need help let me know.

FusedCore, I accidentally replied in your other thread.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Take a look at this quick demo for how they work.

Logic_branch and Logic_branch_listener demo

I notice that each tutorial or example does it slightly differently. Marlovious' example is working for me (yay!). Now there is only one minor hitch that I need to figure out. When the map loads, the panels animate quickly and then return to their default position. In addition, whenever a logic_branch tests the listener, they animate for a second and return to default.

Thanks for all the replies. If anyone can enlighten me about this new problem, I'll have it working perfectly. :thumbup:

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

I think I just answered this in another thread. mapping-help/rapid-button-pressing-t3737.html with an included example.