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Lighting Problem

Hi! I'm making a Wheatley map with one destroyed chamber. In both sides of the chamber I put an observation room. When you enter the chamber, the lights works perfect, but when you touch a trigger_once that I put over a platform, the lights malfunction and the platform becomes dark. What can I do?

Have you checked the outputs that trigger over the platform has? Also can you post some picture? or post the .VMF?

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Here are the screenshots (The platform is where I'm standing over in the 'AFTER' screenshot)

2013-07-27_00001.jpg

2013-07-27_00002.jpg

MORE INFO:

Sin 4.png

sp_untitled2.vmf

I have found the problem. The texture I used for the platform was 'metal/black_wall_metal002a_vertex'. I don't know why, but that thing of 'VERTEX' caused the problem. Instead of it, I now used 'metal/black_wall_metal_002a' and now it works

Yes, I was going to say :D That is the typical behaviour of the vertex textures. Vertex textures are used by models, never intended to be used for brushes ;)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Thanks for the info! I didn't know that.