Lighting problem
Quote from foxar0123 on March 13, 2012, 8:37 pmHello, i cant say im new to mapping, im pretty experienced, but this error, never met with.
http://imageshack.us/photo/my-images/58 ... uudkc.png/
Sorry for two monitors view.
I tried enabling the func_brushes of these panels Disable shadows and EVERYTHING, but didnt worked.
Same happens on few other brushes.
Compiling in full mode doesent help.
Sorry for my bad english.
Hello, i cant say im new to mapping, im pretty experienced, but this error, never met with.
http://imageshack.us/photo/my-images/58 ... uudkc.png/
Sorry for two monitors view.
I tried enabling the func_brushes of these panels Disable shadows and EVERYTHING, but didnt worked.
Same happens on few other brushes.
Compiling in full mode doesent help.
Sorry for my bad english.
Quote from Jexim on March 13, 2012, 8:58 pmthat's mostly likely because those panels start in the dark, all light maps(the way that light appears and effects your objects) are decided when the map spawns, the easy fix for this is to have the panels START in the out position, so they receive the light map, and then use a logic_auto and onmapspawn to move them into the retracted position that you wanted. This way when they come out they will be properly lit and you won't have that dark effect on them.
that's mostly likely because those panels start in the dark, all light maps(the way that light appears and effects your objects) are decided when the map spawns, the easy fix for this is to have the panels START in the out position, so they receive the light map, and then use a logic_auto and onmapspawn to move them into the retracted position that you wanted. This way when they come out they will be properly lit and you won't have that dark effect on them.
Quote from HMW on March 14, 2012, 6:28 pmJexim wrote:that's mostly likely because those panels start in the dark, all light maps(the way that light appears and effects your objects) are decided when the map spawns, the easy fix for this is to have the panels START in the out position, so they receive the light map, and then use a logic_auto and onmapspawn to move them into the retracted position that you wanted. This way when they come out they will be properly lit and you won't have that dark effect on them.That is certainly a thing to watch out for. However, It looks like the map is on "full bright" mode, which indicates that the lighting isn't compiled yet.
You might have accidentally used vertex textures. These are meant for models and will have incorrect lighting when applied to brushes. Check the textures you've used, and if any have the word "vertex" in their name, replace them with their non-vertex counterpart.
That is certainly a thing to watch out for. However, It looks like the map is on "full bright" mode, which indicates that the lighting isn't compiled yet.
You might have accidentally used vertex textures. These are meant for models and will have incorrect lighting when applied to brushes. Check the textures you've used, and if any have the word "vertex" in their name, replace them with their non-vertex counterpart.
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