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Lighting Problem

Hi, i'm having trouble getting light to work properly with this model, I'm using the final conpile with -both -final -textureshadows -StaticPropLighting -StaticPropPolys -game $gamedir $path$file

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If its a dynamic model, try setting the lighting origin to a lighted area. This is done by creating a info_target and setting the appropriate value in the model's properties.

?????????????????????????????TWP Releases | My Workshop

Did not work but thanks for trying

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Aren't these Portal 1 props? maybe that's where the problem lies?

.:: [SP] Lost in Testing :: #1 :: #2 :: #3 :: #4 ::.

i took these off one of valve's maps

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Valve used path_corners as lighting origins for prop_dynamics in their maps (I don't know why but it seems to work). I used it too and it worked. The result was not the best but the model wasn't black anymore. Try to put the path_corner as lighting origin to some bright place (near a light entity).
It won't override the whole lighting but it gives some minimum light level to the prop.

You can also set which light lights the prop_dynamic in its properties directly.

My Maps:
[spoiler][SP] Alternate[/spoiler]