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Lighting in elevators

Heya there,

I am using the elevator instances in my map. However, when I am doing the lighting for the elevators I come across a strange problem...

No matter what lights, no matter where I place them, no matter how bright etc I set the lights...the floor of the elevator stays pitch black.

It's rather annoying as people have been mentioning it when they play my maps.

Anyone have the solution? As otherwise I will just leave it, as I have spent ages trying to solve it.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Edit the ring around the floor in the instance to have 'Disable shadows' srt to true. There is a proper way of doing this that was mentioned recently, but I can't remember it, and this works as well.

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Compile with Full compile -both -final- (slow) and the problem will be fixed.

This has been talked about a LOT for a VERY long time. Go into the instance and disable shadows on the object that acts as the floor.

lol I posted this as you posted yours rubrica... sry

My Maps:
[spoiler][SP] Alternate[/spoiler]

"Another Bad Pun" has the best solution. I can guarantee that the problem will resolve with a full, final compile.

Another Bad Pun wrote:
Compile with Full compile -both -final- (slow) and the problem will be fixed.

Thank you. That was what I was after.

Although it did take me a while to figure out I needed to click on 'expert' to change the option to a full compile.

Ah well, you learn something new everyday. =]

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||