Lighting help?
Quote from CJLERCH on February 16, 2014, 9:25 pmI can't get these to light properly/smoothly. I also tried it on 'Expert,' which made it even weirder.
Since it most likely will help someone identify the problem/what to do, here's the screencap.
I can't get these to light properly/smoothly. I also tried it on 'Expert,' which made it even weirder.
Since it most likely will help someone identify the problem/what to do, here's the screencap.
Guy: Hey dure i will date u
Girl: sure
Quote from Lpfreaky90 on February 16, 2014, 10:14 pmfirst thing that comes to mind; is it by any chance a texture that ends with _vertex? if so; replace them by the non-vertex counterparts ^_^
first thing that comes to mind; is it by any chance a texture that ends with _vertex? if so; replace them by the non-vertex counterparts ^_^
Quote from CJLERCH on February 16, 2014, 10:27 pmLpfreaky90 wrote:first thing that comes to mind; is it by any chance a texture that ends with _vertex? if so; replace them by the non-vertex counterparts ^_^Unfortunately not. It's the models that aren't lit right, and I can't figure out how to smooth it out. But, the same problem I asked about over Steam applies here too; so thanks for reminding me c:
EDIT: I uploaded a new screencap, which shows what it looks like with a lower amount of my stupidity.
NEWER EDIT: I don't like the look of the platform in the first place, so I'm just gonna scrap it of now, and redo it, with more arms :3
Unfortunately not. It's the models that aren't lit right, and I can't figure out how to smooth it out. But, the same problem I asked about over Steam applies here too; so thanks for reminding me c:
EDIT: I uploaded a new screencap, which shows what it looks like with a lower amount of my stupidity.
NEWER EDIT: I don't like the look of the platform in the first place, so I'm just gonna scrap it of now, and redo it, with more arms :3
Guy: Hey dure i will date u
Girl: sure

Quote from TeamSpen210 on February 17, 2014, 1:52 amIf it's the squarebeams models, you need to set "Disable Shadows" to true. Also try doing a full compile (choose the one for both HDR and LDR in the expert window).
If it's the squarebeams models, you need to set "Disable Shadows" to true. Also try doing a full compile (choose the one for both HDR and LDR in the expert window).
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Quote from Dafflewoctor on February 17, 2014, 6:45 amCJLERCH wrote:EDIT: I uploaded a new screencap, which shows what it looks like with a lower amount of my stupidity.Sometimes square beams' lighting can show incorrectly if they're against a surface. Try putting an info_lighting in a place with more light, name it, and set it as the lighting origin in the properties of the square beams that have strange lighting.
Sometimes square beams' lighting can show incorrectly if they're against a surface. Try putting an info_lighting in a place with more light, name it, and set it as the lighting origin in the properties of the square beams that have strange lighting.