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Lighting help?

I can't get these to light properly/smoothly. I also tried it on 'Expert,' which made it even weirder.
Since it most likely will help someone identify the problem/what to do, here's the screencap.

Online daters be like:
Guy: Hey dure i will date u
Girl: sure

first thing that comes to mind; is it by any chance a texture that ends with _vertex? if so; replace them by the non-vertex counterparts ^_^

Lpfreaky90 wrote:
first thing that comes to mind; is it by any chance a texture that ends with _vertex? if so; replace them by the non-vertex counterparts ^_^

Unfortunately not. It's the models that aren't lit right, and I can't figure out how to smooth it out. But, the same problem I asked about over Steam applies here too; so thanks for reminding me c:

EDIT: I uploaded a new screencap, which shows what it looks like with a lower amount of my stupidity.

NEWER EDIT: I don't like the look of the platform in the first place, so I'm just gonna scrap it of now, and redo it, with more arms :3

Online daters be like:
Guy: Hey dure i will date u
Girl: sure

If it's the squarebeams models, you need to set "Disable Shadows" to true. Also try doing a full compile (choose the one for both HDR and LDR in the expert window).

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
CJLERCH wrote:
EDIT: I uploaded a new screencap, which shows what it looks like with a lower amount of my stupidity.

Sometimes square beams' lighting can show incorrectly if they're against a surface. Try putting an info_lighting in a place with more light, name it, and set it as the lighting origin in the properties of the square beams that have strange lighting.