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Lighting help please!

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Ok. So I am trying to make a lighting that shines through squarebeams casting shadows everywhere (See the fake test chamber from the part where he kills you) yet evry time i do that, the square beams block the light coming from behind them. Ive tried compiling it slower incase that was the problem, but no dice. The lights Ive used are the normal light entity and a light_dynamic. Thanks!

Use expert mode for compiling and add this to the beginning of the vrad line(s):
-textureshadows -StaticPropLighting -StaticPropPolys

Explaination, see here: http://developer.valvesoftware.com/wiki/VRAD

How do I choose expert mode compiling?

By clicking the Expert Mode button in the compile window?

Wow. Some how I did not notice that until now. *Facepalm*

No worries. It took me two years before I realized there was an expert mode.

So what are the main differences between expert and normal mode?

Expert compilation allows more flexibility and options. For example, if you want the props to cast sharp shadows, you'll need to specify in expert mode. In addition, if you want to compile with HDR lighting effect, you also need the expert mode.

As a general rule of thumb, you should use expert mode compile before you release a map to the public. The normal compile mode should be used for WIP maps.

How exactly do i make the props cast sharp shadows?

Soooo... Theres an expert mode... (opening up all my maps)... I knew that. psh.

Maps(Newest to Oldest): Storming the Castle / The Amazing Race / Wreaked / Mental Breakdown / Lost In Transition / Split / Mind Lock
Mapping Since May 21, 2011
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