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Leaking slime?

So I hate added toxic slime into my map, but when i compile and test it, it looks like what happens when my map leaks.

I checked my maps for leaks but there isn't any.

Also, my func, tank train rotates instead of moving up and it moves automatically when I spawn instead of a trigger.

First of all, have you sealed the bottom of the slime pit with a floor brush?

Second, use a func_tracktrain instead of a func_tanktrain for starters, let me know if that fixes anything.

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Now with 100% more inline comments!

No leaks at the bottom, and yes the func track train helped

Where does it leak then, or post your VMF.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Can you elaborate when you say it "looks like" a leak? Does it look like the nodraw effect? (as you said, there's not an actual leak, or you couldn't compile the map)
And where does it appear? Under the water? The water itself?

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

Lol back in that other thread I assumed you had been using a func_tracktrain instead of a tank train when I was helping you.

My Maps:
[spoiler][SP] Alternate[/spoiler]