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Leaking Issues

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I'm having trouble trying to find a small leak in my map and I can't find it. I tried looking at the coordinates it gives me in the compile screen but still no luck. Any suggestions?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Did you load your pointfiles?

Pointfiles? What's that?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Pointfiles? What's that?

Go to map->load pointfile and follow the red line to your leak.

Found it without the pointfile thing. The floor had a gap about 1 unit so it was hard to spot.
Damn you 1 unit of empty space!
BTW The next time this happens, I'll try the pointfile thing. Thanks anyway!

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Snapping to grid is your friend.

Yeah, I know. The thing was that I was trying to attach 2 rooms together and I thought the floor was connected. I had to magnify the grid several times to find it. I was also force to set the grid to 1 unit to try to get the rooms to connect properly. Just one of those things.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

That's pretty helpful. I myself use snap-grid all the time, but occasionally a block still manages to end up slightly out of position after readjusting dimensions. I used to have to systematically delete entities until I could pinpoint where the leak was coming from.

The point file is the mappers best friend. I never knew it existed (until over a year ago) and to find leaks I made a prefab which I moved till I got it near the leak. Was time consuming and doesn't really find entities with the origin in the middle of nowhere.

I don't know why pointfiles aren't loaded automatically when it detects a leak (or have some sort of option to).

?????????????????????????????TWP Releases | My Workshop

Panel lights single handedly add dozens of leaks to my map, I have to spend 10 minutes at a time redoing the size of the panels around them, it's ridiculous. Without the pointfile it would be impossible to tell what you have done wrong.

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