Leak through world brush [solved]
Quote from srs bsnss on April 19, 2013, 9:59 amOk, so there's a map I've been working on for a fair bit of time, and I'm quite happy with how it's looking. However, I've run into a tiny problem. I've got a leak.
Now, I know you're all thinking that that is not a huge issue at all. And it isn't. I simply loaded the pointfile, followed it to the offending area, and was dismayed with what I found.
It was running through a solid brush. I checked to make sure it wasn't tied to anything, no issues there. I checked Radius Culling, that's not on. I tried re-creating the brush, that didn't do anything either.
Can anyone help me?
VMF attached.
Ok, so there's a map I've been working on for a fair bit of time, and I'm quite happy with how it's looking. However, I've run into a tiny problem. I've got a leak.
Now, I know you're all thinking that that is not a huge issue at all. And it isn't. I simply loaded the pointfile, followed it to the offending area, and was dismayed with what I found.
It was running through a solid brush. I checked to make sure it wasn't tied to anything, no issues there. I checked Radius Culling, that's not on. I tried re-creating the brush, that didn't do anything either.
Can anyone help me?
VMF attached.
Quote from Lpfreaky90 on April 19, 2013, 11:59 amI can haz instances/custom/sp_bluebridge/item_dropper_dirty.vmf?
I can haz instances/custom/sp_bluebridge/item_dropper_dirty.vmf?
Quote from taco on April 19, 2013, 12:24 pmAs Lpfreaky90 pointed out, there are missing instances. Please include all instances you are using.
As Lpfreaky90 pointed out, there are missing instances. Please include all instances you are using.
Quote from Lpfreaky90 on April 19, 2013, 12:36 pmThe problem was that you used the nodraw_glass_footprints texture.
It's looks exactly the same except that it's transparent for vbsp; so it causes leaks.Also fixed a few more leak issues and replaced some cheap textures with their proper brothers and sisters!
The problem was that you used the nodraw_glass_footprints texture.
It's looks exactly the same except that it's transparent for vbsp; so it causes leaks.
Also fixed a few more leak issues and replaced some cheap textures with their proper brothers and sisters!
Quote from srs bsnss on April 19, 2013, 12:39 pmLpfreaky90 wrote:The problem was that you used the nodraw_glass_footprints texture.
It's looks exactly the same except that it's transparent for vbsp; so it causes leaks.Also fixed a few more texture alignment issues and replaced some cheap textures with their proper brothers and sisters!
Blech, that's a stupid mistake indeed. Thanks
It's looks exactly the same except that it's transparent for vbsp; so it causes leaks.
Also fixed a few more texture alignment issues and replaced some cheap textures with their proper brothers and sisters!
Blech, that's a stupid mistake indeed. Thanks