Quote from
marKiu on February 2, 2012, 12:02 am
I was trying to create a laserfield which can be triggered and becomes a fizzler...
On triggered the close animation starts and the laserfield disappears. After that the skin of the laserpanel changes to a fizzler and the open animation begins. At the end the fizzlerfield appears.
This is easy to do with 2 relays but if one relay gets retriggered during the animation its bugged.
I could use a normal button with a reset timer to prevent retriggering but i need a floor_button for my map.
Does anyone got an idea how to solve this problem?
I tried to delay the activation of the relays but then you can simply walk off the button after u triggered it and the laser will stay enabled.
Please help me, i really need this animation to be working for my new map.
Thanks in advance...
I added the .vmf so its easier to understand. laserfizzler.vmf
I was trying to create a laserfield which can be triggered and becomes a fizzler...
On triggered the close animation starts and the laserfield disappears. After that the skin of the laserpanel changes to a fizzler and the open animation begins. At the end the fizzlerfield appears.
This is easy to do with 2 relays but if one relay gets retriggered during the animation its bugged.
I could use a normal button with a reset timer to prevent retriggering but i need a floor_button for my map.
Does anyone got an idea how to solve this problem?
I tried to delay the activation of the relays but then you can simply walk off the button after u triggered it and the laser will stay enabled.
Please help me, i really need this animation to be working for my new map.
Thanks in advance...
I added the .vmf so its easier to understand. laserfizzler.vmf