Laser cube dropper
Quote from Grim Tuesday on May 29, 2011, 12:49 amHow would I go about making the cube dropper instance drop the laser redirection cubes? Thanks in advance!
EDIT: I figured it out my self, made my own instance. Turns out that laser cubes bounce a lot different than the normal variety. Who would 'a thought it!
How would I go about making the cube dropper instance drop the laser redirection cubes? Thanks in advance!
EDIT: I figured it out my self, made my own instance. Turns out that laser cubes bounce a lot different than the normal variety. Who would 'a thought it!
Quote from MissStabby on May 29, 2011, 1:24 amCreate a "Func_Instance"
Use the instance that says "reflectocube" and "dropper" in the name, it's in the gameplay folder.Also if you plan on using multiple "reflectocube" droppers you have to modify a "multiple_normal" dropper. Else you get problems with all the droppers responding to the same buttons.
After creating the instance, you should add a name in the "name fixup"
then when creating a button you can use that name to point to the instance. (at the output menu)
After that you get a dropdown menu of all the operations the dropper (or any other instance) can performIt will claim to be a wrong command (red text) but it will still work
Create a "Func_Instance"
Use the instance that says "reflectocube" and "dropper" in the name, it's in the gameplay folder.
Also if you plan on using multiple "reflectocube" droppers you have to modify a "multiple_normal" dropper. Else you get problems with all the droppers responding to the same buttons.
After creating the instance, you should add a name in the "name fixup"
then when creating a button you can use that name to point to the instance. (at the output menu)
After that you get a dropdown menu of all the operations the dropper (or any other instance) can perform
It will claim to be a wrong command (red text) but it will still work
Spotlighted and over 9000 downloads!!! SP_Angrybombs
Here's my youtube & deviantart
