Kleiner sound from animated wall panel?
Quote from Pitkakorvaa on October 7, 2011, 5:38 pmYeah, after DLC I noticed that my wallpanels are emitting Kleiners sentence from Half-Life 2! I have no idea why it is doing that. When I activate it, Kleiner talks. I made sure that too there wasnt any outputs/inputs wich triggers ambient_generic or similiar.
Animated model wich emits the sound: models/anim_wp/circle_shield/circle_shield.mdl
Animation used: wallsteps01 - wallsteps06I tested official map (sp_a2_laser_stairs) wich had same type of stairs what I used, but there wasnt Kleiner sound.
There is also video where it does that.
tfaXtL1Kk6kIt always can be possible that I have broken files in there, but hwo knows?
Yeah, after DLC I noticed that my wallpanels are emitting Kleiners sentence from Half-Life 2! I have no idea why it is doing that. When I activate it, Kleiner talks. I made sure that too there wasnt any outputs/inputs wich triggers ambient_generic or similiar.
Animated model wich emits the sound: models/anim_wp/circle_shield/circle_shield.mdl
Animation used: wallsteps01 - wallsteps06
I tested official map (sp_a2_laser_stairs) wich had same type of stairs what I used, but there wasnt Kleiner sound.
There is also video where it does that.
tfaXtL1Kk6k
It always can be possible that I have broken files in there, but hwo knows?
Quote from Skotty on October 7, 2011, 7:19 pmThe animation "wallsteps02" is doing this sound. It's "World.RobotsIBeamImpactQuiet"
It's because this sound doesn't exist. The same is in "wallsteps04", "wallsteps05".So don't use wallsteps02, 04 and 05 of the models/anim_wp/circle_shield/circle_shield.mdl except if you disable anim sounds (Keyvalue: Supress Anim Sounds to YES).
The animation "wallsteps02" is doing this sound. It's "World.RobotsIBeamImpactQuiet"
It's because this sound doesn't exist. The same is in "wallsteps04", "wallsteps05".
So don't use wallsteps02, 04 and 05 of the models/anim_wp/circle_shield/circle_shield.mdl except if you disable anim sounds (Keyvalue: Supress Anim Sounds to YES).
Quote from Vordwann on October 7, 2011, 7:26 pmI already started a thread about this a month ago: mapping-help/panel-sound-effect-t4580.html
Search before you post.
I already started a thread about this a month ago: mapping-help/panel-sound-effect-t4580.html
Search before you post.
[spoiler][SP] Alternate[/spoiler]
Quote from Pitkakorvaa on October 8, 2011, 5:46 amSkotty wrote:The animation "wallsteps02" is doing this sound. It's "World.RobotsIBeamImpactQuiet"
It's because this sound doesn't exist. The same is in "wallsteps04", "wallsteps05".So don't use wallsteps02, 04 and 05 of the models/anim_wp/circle_shield/circle_shield.mdl except if you disable anim sounds (Keyvalue: Supress Anim Sounds to YES).
Thanks for help.
Vordwann wrote:I already started a thread about this a month ago: mapping-help/panel-sound-effect-t4580.htmlSearch before you post.
I do, but its so long away in posts and title unclear for my problem. I my opinion.
It's because this sound doesn't exist. The same is in "wallsteps04", "wallsteps05".
So don't use wallsteps02, 04 and 05 of the models/anim_wp/circle_shield/circle_shield.mdl except if you disable anim sounds (Keyvalue: Supress Anim Sounds to YES).
Thanks for help.
Search before you post.
I do, but its so long away in posts and title unclear for my problem. I my opinion.
