Keep recording after dying?
Quote from GreyHound on July 27, 2011, 5:52 pmHi,
i'm trying to record my runs but once i die/reload and mayb even save the demo seems to stop recording.
When i play back the demo afterwards it's just all black and i get max fps, pressing shift-F2 kinda tells me the demo is over.
How can i get arround that? thanks in advance
;D
Hi,
i'm trying to record my runs but once i die/reload and mayb even save the demo seems to stop recording.
When i play back the demo afterwards it's just all black and i get max fps, pressing shift-F2 kinda tells me the demo is over.
How can i get arround that? thanks in advance
;D
Quote from wrathofmobius on July 28, 2011, 12:05 amWhat I did was type "bind t "record YOUR MAPNAME HERE"" in the console and then just hit t a lot when the loading is about to finish. It's not a very good solution, but it seems to work.
What I did was type "bind t "record YOUR MAPNAME HERE"" in the console and then just hit t a lot when the loading is about to finish. It's not a very good solution, but it seems to work.
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Quote from GreyHound on July 28, 2011, 11:03 amThe problem is that the demo just ends whenever i die, idk if it's supposed to do that, but i don't like it.
The problem is that the demo just ends whenever i die, idk if it's supposed to do that, but i don't like it.
Quote from Groxkiller585 on July 28, 2011, 6:25 pmIt is and there's no way around it exept what he's said above; making a new deemo when you die. (exept in coop but I am not even sure if you can make demos in coop)
It is and there's no way around it exept what he's said above; making a new deemo when you die. (exept in coop but I am not even sure if you can make demos in coop)

Quote from GreyHound on July 28, 2011, 7:39 pmThanks,
is there any way to script a binding that does not automatically use the same name for the demo again?Like adding a number when the file already exists? i checked valve dev forums but the official thread didn't really tell. I guess thats not and option ;( is it?
Thanks,
is there any way to script a binding that does not automatically use the same name for the demo again?
Like adding a number when the file already exists? i checked valve dev forums but the official thread didn't really tell. I guess thats not and option ;( is it?
