Please or Register to create posts and topics.

Just becoming a good mapper. Period.

Hey, i'm really liking the SDK's for source so far, but, what are just some tips, (For a somewhat experienced person) to just get overall Better. I mean like pro valve better. Anyone?

Image

Tough question. Well you could read a book on level design. Analyze Valves(and others) maps. ehhh... I dunno...

12 Angry Tests
"I hear voices. But I ignore them and I just carry on killing."
BobbyJEL101 wrote:
Hey, i'm really liking the SDK's for source so far, but, what are just some tips, (For a somewhat experienced person) to just get overall Better. I mean like pro valve better. Anyone?

Wow... could you make that question any broader. Its like asking to sum up how to do heart surgury. You'll get the general idea, but not enought to put it into practice.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Learn to map for other source games, to me mapping for hl2 is hard, p2 is easy.

iWork925 wrote:
BobbyJEL101 wrote:
Hey, i'm really liking the SDK's for source so far, but, what are just some tips, (For a somewhat experienced person) to just get overall Better. I mean like pro valve better. Anyone?

Wow... could you make that question any broader. Its like asking to sum up how to do heart surgury. You'll get the general idea, but not enought to put it into practice.

Wow, you don't have to be so hostile. There is a reason I asked for TIPS. I wasn't looking for a step-by-step guide.

Image
BobbyJEL101 wrote:
iWork925 wrote:
BobbyJEL101 wrote:
Hey, i'm really liking the SDK's for source so far, but, what are just some tips, (For a somewhat experienced person) to just get overall Better. I mean like pro valve better. Anyone?

Wow... could you make that question any broader. Its like asking to sum up how to do heart surgury. You'll get the general idea, but not enought to put it into practice.

Wow, you don't have to be so hostile. There is a reason I asked for TIPS. I wasn't looking for a step-by-step guide.

Thats what I mean. Tips on what? You cant ask for tips in general, there are a million and one. Just start mapping using instructions from the VDC, youtube etc and if you get stuck on something come back and ask a question specifically on that. I hope you realise what you asking is like asking a mechanic if he know any tips for fixing cars. I bet he knows a shitload of tips and tricks, but hes not going to know where to start unless you tell him SPECIFICALLY what wrong with your car.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Analyze everything. Ask how and why. Always remember that you won't be able to make exactly what you have in mind.

- Valve Developer Wiki. Self-Explenetory.
- Test Maps. Make little test maps, not anything fancy, to see how everything works.
- Decompiling maps. Take a compiled map you want to see how it's done: Technically, Graphically or any other reason, decompile it (I recommend BSPSource since it works on the newer games) and see how it works. I learnt A LOT from this, and I seriously mean that.

Image
More information Here

"Pretty is better than ugly, but if it doesn't work, ugly is better than pretty"
-Phyton
TheCakeIsASpy wrote:
- Decompiling maps. Take a compiled map you want to see how it's done: Technically, Graphically or any other reason, decompile it (I recommend BSPSource since it works on the newer games) and see how it works. I learnt A LOT from this, and I seriously mean that.

This, IMO, is the best general advice to give to anyone who got the hang of mapping (or any other skill for that matter), but is looking to improve.

I do learn the most from studying other people's work, especially Valve's maps. I have decompiled versions of all of the Portal 2 maps, which I use as a sort of reference whenever I need an example of certain things.

It also helps to play a lot of maps (both Valve's and user-made ones) and pay close attention to how they're laid out, how the designers try to attract the player's attention to certain things and how the general atmosphere and 'storyline' of the map is established.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic