Is this possible to do?
Quote from StGinger on October 16, 2011, 5:09 pmI have a thing on my mind right now that would be a nice way to solve a little problem i have. I want the players in my coop map be able to jumt into a tube and be "flushed" away to a specific room. Is this possible to do? I mean if the tube after a while gets horizontal, you would normally have to walk in it, instead of being "flushed" through it.
Is it possible in hammer to make the player fly a specific route without being able to steer himself?
I have a thing on my mind right now that would be a nice way to solve a little problem i have. I want the players in my coop map be able to jumt into a tube and be "flushed" away to a specific room. Is this possible to do? I mean if the tube after a while gets horizontal, you would normally have to walk in it, instead of being "flushed" through it.
Is it possible in hammer to make the player fly a specific route without being able to steer himself?
Quote from gallardo on October 16, 2011, 5:26 pmnormal way: make a proper animation for those part where players are in the tubes
cheap-ass way: use various trigger_push to move the players along the tubes
normal way: make a proper animation for those part where players are in the tubes
cheap-ass way: use various trigger_push to move the players along the tubes
Quote from Brainstone on October 16, 2011, 5:28 pmIt has been done in the single player campaign. However, it is not the actual player, but a camera path, which means you cannot shoot portals while being flushed. Looking around is possible. You will have to create a camera path for both players.
It has been done in the single player campaign. However, it is not the actual player, but a camera path, which means you cannot shoot portals while being flushed. Looking around is possible. You will have to create a camera path for both players.
Quote from ChickenMobile on October 17, 2011, 3:02 amOption A: Trigger_push
Option B: Camera on a tracktrain
Option C: A vehicle (that limits camera angles) you are forced to enter which follows a tracktrain
Option A: Trigger_push
Option B: Camera on a tracktrain
Option C: A vehicle (that limits camera angles) you are forced to enter which follows a tracktrain
Quote from Lpfreaky90 on October 17, 2011, 6:22 amchickenmobile wrote:Option A: Trigger_push
Option B: Camera on a tracktrain
Option C: A vehicle (that limits camera angles) you are forced to enter which follows a tracktrainIf you choose option B, how do you force the camera output to be fullscreen for a player?
Option B: Camera on a tracktrain
Option C: A vehicle (that limits camera angles) you are forced to enter which follows a tracktrain
If you choose option B, how do you force the camera output to be fullscreen for a player?
Quote from Vordwann on October 17, 2011, 6:57 amYou use a view control.
You use a view control.
[spoiler][SP] Alternate[/spoiler]


