Instances Problem
Quote from Not Thinking on September 10, 2011, 10:45 pmEDIT: SOLVED
Whenever I try to add an instance, the portal file won't open.
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It must have to do with the entity, because I can take a (somewhat longer) detour and copy the instance directly from the file.
EDIT: SOLVED
Whenever I try to add an instance, the portal file won't open.
It must have to do with the entity, because I can take a (somewhat longer) detour and copy the instance directly from the file.
Quote from spongylover123 on September 10, 2011, 10:51 pmP.S search core_babble26 for adventure core
P.S.S in the the sound browser in hammer
P.S.S.S Good luck
FINAL THOUGHT Have you tried saving and reopening the map?
P.S FINAL THOUGHT copying an instances into a map still makes it functional, but very complicated to modify (like elevator transitions)
P.S.S FINAL THOUGHT instances are easier, hopes this helps
P.S search core_babble26 for adventure core
P.S.S in the the sound browser in hammer
P.S.S.S Good luck
FINAL THOUGHT Have you tried saving and reopening the map?
P.S FINAL THOUGHT copying an instances into a map still makes it functional, but very complicated to modify (like elevator transitions)
P.S.S FINAL THOUGHT instances are easier, hopes this helps
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Quote from PieGuy950 on September 10, 2011, 11:25 pmAlso, make sure the map is saved under "portal2/SDKcontent/maps", or else the instance won't load. I had this problem when I started Portal 2 mapping.
Also, make sure the map is saved under "portal2/SDKcontent/maps", or else the instance won't load. I had this problem when I started Portal 2 mapping.
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An angle visited this grey path
And took the cube away
Quote from Not Thinking on September 10, 2011, 11:40 pmspongy, for you
I'm putting the instance in a saved map, in the right place. It just won't read the .prt file when compiling.
spongy, for you 
I'm putting the instance in a saved map, in the right place. It just won't read the .prt file when compiling.
Quote from spongylover123 on September 10, 2011, 11:43 pmNot Thinking wrote:spongy, for you![]()
I'm putting the instance in a saved map, in the right place. It just won't read the .prt file when compiling.
When the compiler won't read my .prt file, because of a leak, if you see yellow or red, that means there's a problem
I'm putting the instance in a saved map, in the right place. It just won't read the .prt file when compiling.
When the compiler won't read my .prt file, because of a leak, if you see yellow or red, that means there's a problem
Quote from Not Thinking on September 10, 2011, 11:55 pmIt's not a leak, it happens when I use a func-instance in my map (sorry if misunderstanding)
It's not a leak, it happens when I use a func-instance in my map (sorry if misunderstanding)
Quote from spongylover123 on September 10, 2011, 11:57 pmNot Thinking wrote:It's not a leak, it happens when I use a func-instance in my map (sorry if misunderstanding)Try compiling without vvis
Try compiling without vvis
Quote from iWork925 on September 11, 2011, 12:28 amIs there a leak in the instance?
Is there a leak in the instance?

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Quote from ChickenMobile on September 11, 2011, 1:46 amPieGuy950 wrote:Also, make sure the map is saved under "portal2/SDKcontent/maps", or else the instance won't load. I had this problem when I started Portal 2 mapping.This.
Also you have to save the map before any instances show up. I noticed this when I wanted to place an instance when I clicked 'new'.
This.
Also you have to save the map before any instances show up. I noticed this when I wanted to place an instance when I clicked 'new'.
Quote from Not Thinking on September 11, 2011, 9:30 amiWork925 wrote:Is there a leak in the instance?I would be surpried, they're the offical set.
spongylover123 wrote:Not Thinking wrote:It's not a leak, it happens when I use a func-instance in my map (sorry if misunderstanding)Try compiling without vvis
Will try.
EDIT: Works,
for you! Although, isn't vvis an important part of the compilation?
I would be surpried, they're the offical set.
Try compiling without vvis
Will try.
EDIT: Works,
for you! Although, isn't vvis an important part of the compilation?
