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Indicator lights start on?

As the title says when i compile and play the map the indicator lights start as orange. When i then turn them on they stay orange and turn to blue as i said they should.

But why are they starting as if the button is "ON"?

Mostly lurking

Are you using the "Off" texture for the lights? And are you switching to the right one? (1 is the ON state, and 0 is the OFF state)

I am yes i've checked everything just to be sure.

1 OnButtonPressed
0 OnButtonReset

Texture: indicator_lights_floor
Name: Light1

Env_texturetoggle:
Target Brush(es): Light1

EDIT: There is also a indicator which is set to timer. Does that make any difference?

Mostly lurking

Make sure that you havent set the indicator lights on the indicator panel.

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The indicator lights are on the wall. The indicator panel is (in this case) the timer?
BIG EDIT: So actually i found out that they started on was actually a good thing... but now i fixed it so they start blue... how do i make them start orange?

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*snicker* Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.

Pete wrote:
*snicker* Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.

Thank you :)

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