Indicator lights start on?
Quote from beecake on October 18, 2011, 4:52 pmAs the title says when i compile and play the map the indicator lights start as orange. When i then turn them on they stay orange and turn to blue as i said they should.
But why are they starting as if the button is "ON"?
As the title says when i compile and play the map the indicator lights start as orange. When i then turn them on they stay orange and turn to blue as i said they should.
But why are they starting as if the button is "ON"?
Quote from gompasta on October 18, 2011, 5:57 pmAre you using the "Off" texture for the lights? And are you switching to the right one? (1 is the ON state, and 0 is the OFF state)
Are you using the "Off" texture for the lights? And are you switching to the right one? (1 is the ON state, and 0 is the OFF state)
Quote from beecake on October 18, 2011, 6:12 pmI am yes i've checked everything just to be sure.
1 OnButtonPressed
0 OnButtonResetTexture: indicator_lights_floor
Name: Light1Env_texturetoggle:
Target Brush(es): Light1EDIT: There is also a indicator which is set to timer. Does that make any difference?
I am yes i've checked everything just to be sure.
1 OnButtonPressed
0 OnButtonReset
Texture: indicator_lights_floor
Name: Light1
Env_texturetoggle:
Target Brush(es): Light1
EDIT: There is also a indicator which is set to timer. Does that make any difference?
Quote from iWork925 on October 18, 2011, 6:36 pmMake sure that you havent set the indicator lights on the indicator panel.
Make sure that you havent set the indicator lights on the indicator panel.

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Quote from beecake on October 18, 2011, 7:22 pmThe indicator lights are on the wall. The indicator panel is (in this case) the timer?
BIG EDIT: So actually i found out that they started on was actually a good thing... but now i fixed it so they start blue... how do i make them start orange?
The indicator lights are on the wall. The indicator panel is (in this case) the timer?
BIG EDIT: So actually i found out that they started on was actually a good thing... but now i fixed it so they start blue... how do i make them start orange?
Quote from Pete on October 19, 2011, 8:59 am*snicker* Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.
*snicker* Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.
Quote from beecake on October 19, 2011, 9:58 amPete wrote:*snicker* Just drop a logic_auto somewhere in the map and have it switch the panel to the on position 0.5 after the map starts. Or use a texturetoggle, either way should work.Thank you
Thank you ![]()
