Increasing Lifespan of the HEP
Quote from Shane on August 10, 2012, 7:35 pmJust want to make some minor alterations to a map I created in the BEE, and I find the default lifespan (IE the time it takes the energy ball to fizzle out after leaving the emitter) to be a touch too short for the puzzle I had in mind, however there are a plethora of values to edit and to be honest I'm not sure which one does what. So what do I need to edit to increase the lifespan of the pellet by, say, 30%? (I presume i'll need to edit both the lifespan, and the lifespan after it passes through a portal?)
Just want to make some minor alterations to a map I created in the BEE, and I find the default lifespan (IE the time it takes the energy ball to fizzle out after leaving the emitter) to be a touch too short for the puzzle I had in mind, however there are a plethora of values to edit and to be honest I'm not sure which one does what. So what do I need to edit to increase the lifespan of the pellet by, say, 30%? (I presume i'll need to edit both the lifespan, and the lifespan after it passes through a portal?)


Quote from BenVlodgi on August 11, 2012, 11:17 amwell if you changed the values in the actual instance, then you probably made them static, in which case you should reinstall the mod to get them back to normal.
unless you saved the new instance as a different file
you should be able to control those params from outside the instance
but on the off chance you cant, open the emitter... make a copy of the vmf so you dont change the bee files
then change the params on the energy ball instance its self
well if you changed the values in the actual instance, then you probably made them static, in which case you should reinstall the mod to get them back to normal.
unless you saved the new instance as a different file
you should be able to control those params from outside the instance
but on the off chance you cant, open the emitter... make a copy of the vmf so you dont change the bee files
then change the params on the energy ball instance its self
Quote from Alexander Bell on August 11, 2012, 12:23 pmIsn't it a point_combine_ball_launcher? On that you can change the life span of the ball and how many times it can bounce. Look for that in the instance.
Btw, Ben, just wondering, what kind of light entity did you use for that super awesome spotlight in the catchers? Or is that a particle system?
Isn't it a point_combine_ball_launcher? On that you can change the life span of the ball and how many times it can bounce. Look for that in the instance.
Btw, Ben, just wondering, what kind of light entity did you use for that super awesome spotlight in the catchers? Or is that a particle system?
Quote from FelixGriffin on August 15, 2012, 11:54 amIt should be a point_energy_ball_launcher, that's the Portal-specific version.
Also, Ben, you should put a counter in the BEE for the launcher to set the lifetime.
It should be a point_energy_ball_launcher, that's the Portal-specific version.
Also, Ben, you should put a counter in the BEE for the launcher to set the lifetime.