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Import Portal 1 Files into Portal 2

I am having trouble importing portal models into portal 2. I have bought both of the Games and know where the models are located at (I think).
I have looked online and only found "portal 2 models to gmod"!
I am making a custom campain.

Its exactly the same way. There is no difference. Just extract the GCFs of Portal 1 and put the extracted files into the same folders in Portal 2.
Maybe you have to use the folder of the latest Portal 2 DLC to find them in Hammer (try it out).

Skotty wrote:
Its exactly the same way. There is no difference. Just extract the GCFs of Portal 1 and put the extracted files into the same folders in Portal 2.
Maybe you have to use the folder of the latest Portal 2 DLC to find them in Hammer (try it out).

When I did that, the props came up on the list but i could not see anything. It doesn't even have a colision model.

decompile and recompile?

Hey all,

I was looking for some scripting stuff I need and suddenly I ended up at moodb where there's a GUI that automates the process of porting Portal (not just that, but also HL2 and its episodes) stuff into Portal2...

http://www.moddb.com/downloads/portal-to-portal-2-content-porter

I just thought that could be interesting for you to know (I haven't tried myself yet though)

EDIT: I took the above link from this video's description. I guess it's important also to have into account those steps in the description... Anyway, I list them:

Spoiler

Code: Select all
The instructions below are now all automated by a simple tool I made, which you can get at http://www.moddb.com/downloads/portal-to-portal-2-content-porter

In order for it to work as well as it does in this video, you will need to follow the instructions on my Broken Rocket Turrets video, plus do the following:
1. Open up "source engine.gcf" in the "steamapps" folder.
2. Browse to the "hl2" folder and extract the "scripts" folder to "steamappscommonportal 2hl2"
3. Add the following before the "}" at the end of the "steamappscommonportal 2portal2scriptsgame_sounds_manifest.txt" file:
// Old HL2 Stuff
// Weapon sounds
"precache_file" "scripts/game_sounds_weapons.txt"
// HL2 World, Ambient Generic, Items, Physics, Vehicles
"precache_file" "scripts/game_sounds_ambient_generic.txt"
"precache_file" "scripts/game_sounds_items.txt"
"precache_file" "scripts/game_sounds_vehicles.txt"
// E3 level sounds
"precache_file" "scripts/level_sounds_e3_c17.txt"
"precache_file" "scripts/level_sounds_e3_town.txt"
"precache_file" "scripts/level_sounds_e3_bugbait.txt"
// Game level sounds
"precache_file" "scripts/level_sounds_eli_lab.txt"
"precache_file" "scripts/level_sounds_trainyard.txt"
"precache_file" "scripts/level_sounds_k_lab.txt"
"precache_file" "scripts/level_sounds_k_lab2.txt"
"precache_file" "scripts/level_sounds_coast.txt"
"precache_file" "scripts/level_sounds_novaprospekt.txt"
"precache_file" "scripts/level_sounds_streetwar.txt"
"precache_file" "scripts/level_sounds_streetwar2.txt"
"precache_file" "scripts/level_sounds_breencast.txt"
"precache_file" "scripts/level_sounds_citadel.txt"
"precache_file" "scripts/level_sounds_canals.txt"
"precache_file" "scripts/level_sounds_ravenholm.txt"
"precache_file" "scripts/level_sounds_ravenholm2.txt"
"precache_file" "scripts/level_sounds_canals2.txt"
//Music Tracks
"precache_file" "scripts/level_sounds_music.txt"
// NPC Sounds
"precache_file" "scripts/npc_sounds_eli.txt"
"precache_file" "scripts/npc_sounds_alyx.txt"
"precache_file" "scripts/npc_sounds_dog.txt"
"precache_file" "scripts/npc_sounds_citizen.txt"
"precache_file" "scripts/npc_sounds_barney.txt"
"precache_file" "scripts/npc_sounds_soldier.txt"
"precache_file" "scripts/npc_sounds_strider.txt"
"precache_file" "scripts/npc_sounds_zombie.txt"
"precache_file" "scripts/npc_sounds_vortigaunt.txt"
"precache_file" "scripts/npc_sounds_scanner.txt"
"precache_file" "scripts/npc_sounds_rollermine.txt"
"precache_file" "scripts/npc_sounds_poisonzombie.txt"
"precache_file" "scripts/npc_sounds_metropolice.txt"
"precache_file" "scripts/npc_sounds_combinecamera.txt"
"precache_file" "scripts/npc_sounds_manhack.txt"
"precache_file" "scripts/npc_sounds_ichthyosaur.txt"
"precache_file" "scripts/npc_sounds_blackheadcrab.txt"
"precache_file" "scripts/npc_sounds_fastheadcrab.txt"
"precache_file" "scripts/npc_sounds_headcrab.txt"
"precache_file" "scripts/npc_sounds_fastzombie.txt"
"precache_file" "scripts/npc_sounds_birds.txt"
"precache_file" "scripts/npc_sounds_gunship.txt"
"precache_file" "scripts/npc_sounds_dropship.txt"
"precache_file" "scripts/npc_sounds_barnacle.txt"
"precache_file" "scripts/npc_sounds_attackheli.txt"
"precache_file" "scripts/npc_sounds_antlionguard.txt"
"precache_file" "scripts/npc_sounds_antlion.txt"
"precache_file" "scripts/npc_sounds_env_headcrabcanister.txt"
"precache_file" "scripts/npc_sounds_combine_mine.txt"
"precache_file" "scripts/npc_sounds_sniper.txt"
"precache_file" "scripts/npc_sounds_stalker.txt"
"precache_file" "scripts/npc_sounds_gman.txt"
4. In Steam, right-click on Portal 2 and click "Properties". Click "Set Launch Options..."
5. Add "+sv_lan 1 -tools" to it and click OK.
6. Start Portal 2.
7. Next time you run Portal 2, remove the "+sv_lan 1 -tools" first.
8. You're good to go.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
spongylover123 wrote:
decompile and recompile?

What do you mean?

Im trying to get a rotating door with a handle into Portal 2. BTW

the door handle and door texture is already in portal 2, if im right. i didn't have to do any porting over when I started making a door w/ handle.

My YouTube Channel: https://www.youtube.com/user/Camben24
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