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Idiot Skybox (impossible leaking)

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sooooooooo after putting in a skybox The map thinks there is a leak WHERE THERE IS CLEARLY NOT!!!!

This has happened many times before when hollowing out a polygon. Not always does this happen. But when it does It drives me insane!!

Just when I think I understand the system, it changes on me.

Check if radius culling is on, as always, and make sure the cube is a world brush.

But why are you making a big hollow box with the skybox texture? Even for a 3D skybox you shouldn't ever have to do that.

Falsi sumus crusto!

Image

actually without the skybox cube, all brushes turned invisible. and the models were the only seen visible

After turning the exterior brush from a nodraw, it worked. Don't know why because i had a nodraw brush surrounding a skybox before and it worked just fine

Just when I think I understand the system, it changes on me.

It sounds like you're doing it wrong; vmf please?

I can't say anything about the leak without .vmf. But this issue with missing brushes must be caused by parametre $ignorez 1 in your skybox material. Delete that line in all six .vmt files of your skybox.

God bless the quick save's inventor...(Portal: Prelude)

The SKY shader is broken in Portal 2. You need to change them all to UnlitGeneric, then it'll work.

Falsi sumus crusto!
FelixGriffin wrote:
The SKY shader is broken in Portal 2. You need to change them all to UnlitGeneric, then it'll work.

It depends what skybox you're using. I never had to change anything.

AFAIK all the default ones are UnlitGeneric?

Falsi sumus crusto!
FelixGriffin wrote:
AFAIK all the default ones are UnlitGeneric?

Yup

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