[idea] new story that begins after the portal 2 ending
Quote from DAWH95 on July 22, 2011, 6:35 amPortal 2: The Awakening
hello,my name is Damien.
i have been making some maps for a while and i have some ideas for portal 2!
its not a map,but a new game dlc IDEA for portal 2 and i call it: Portal 2: The Awakening
heres some info about it:
the whole story starts with the coop ending and glados transports the humans to the modern aperture.
glados releases the testsubjects so they can test.
a man called (no name yet,but lets call him wayne) has also been in stasis like these testsubjects,but he wasnt in the vault.
wayne wakes up right after all the test subjects woke up and wayne starts to go around in a small room.
wayne was one of the scientists that worked on a computer like glados,but he was sent to stasis before they begun on making glados.
wayne is in the old aperture and has no idea about what glados is and what year it is.
wayne finds a crowbar (hehe) and starts to go around in the old aperture.
waynne goes trough some non portal testchambers.
wayne is in test shaft 4 and goes over to test shaft 5 after finding the prototype portalgun and the prototype of the paintgun.
more things is cooming!
Ending:
wayne hacks glados and makes glados more like caroline and caroline saves all testsubjects by letting them out of aperture.
cave johnson gets a "glados body" and meets caroline(glados). wayne runs up and tries to find chell.
wayne finds here and tell here about the news. cave and caroline begins to rebuild the old aperture(no human testing) and starts do make new things that people needs together with some of the testsubjects(scientists) and thay let robots do the tests in the testchambers( coop missions)
Special things(puzzles,weapons and more) :
prototype portalgun
prototype paintgun
paint bottles
portalgun battery( for a chargbed shot that does damage to enemies)
crowbar(blue instead of red)
sticky gel( many people on the forum wants this)
new playermodel and new models for the testsubjects(its always fun to see other testsubjects when you are backstage)
mantismen(hehe)
enemies(robots?)
cave johnson AI (guides you trough the game)
usb pin (for hacking)
a weapon?(for killing enemies)
Coop:
no ideas for this yet,but it will be something with the ending to do.
i wrote a e-mail too valve about this.
what do you think
Portal 2: The Awakening
hello,my name is Damien.
i have been making some maps for a while and i have some ideas for portal 2!
its not a map,but a new game dlc IDEA for portal 2 and i call it: Portal 2: The Awakening
heres some info about it:
the whole story starts with the coop ending and glados transports the humans to the modern aperture.
glados releases the testsubjects so they can test.
a man called (no name yet,but lets call him wayne) has also been in stasis like these testsubjects,but he wasnt in the vault.
wayne wakes up right after all the test subjects woke up and wayne starts to go around in a small room.
wayne was one of the scientists that worked on a computer like glados,but he was sent to stasis before they begun on making glados.
wayne is in the old aperture and has no idea about what glados is and what year it is.
wayne finds a crowbar (hehe) and starts to go around in the old aperture.
waynne goes trough some non portal testchambers.
wayne is in test shaft 4 and goes over to test shaft 5 after finding the prototype portalgun and the prototype of the paintgun.
more things is cooming!
Ending:
wayne hacks glados and makes glados more like caroline and caroline saves all testsubjects by letting them out of aperture.
cave johnson gets a "glados body" and meets caroline(glados). wayne runs up and tries to find chell.
wayne finds here and tell here about the news. cave and caroline begins to rebuild the old aperture(no human testing) and starts do make new things that people needs together with some of the testsubjects(scientists) and thay let robots do the tests in the testchambers( coop missions)
Special things(puzzles,weapons and more) :
prototype portalgun
prototype paintgun
paint bottles
portalgun battery( for a chargbed shot that does damage to enemies)
crowbar(blue instead of red)
sticky gel( many people on the forum wants this)
new playermodel and new models for the testsubjects(its always fun to see other testsubjects when you are backstage)
mantismen(hehe)
enemies(robots?)
cave johnson AI (guides you trough the game)
usb pin (for hacking)
a weapon?(for killing enemies)
Coop:
no ideas for this yet,but it will be something with the ending to do.
i wrote a e-mail too valve about this.
what do you think
Quote from Rubrica on July 22, 2011, 6:48 amThis, uh... No. Personally, I think the idea might need a little refinement. At the moment, it is as far from being Portal-like as is possible; enemies? Hacking? Were this a mod for HL2 or something (not that I've ever played it, so I don't know whether it would fit better) this might seem a little more plausible, but this... Let's start with the plot holes, to demonstrte a point. Cave is dead; how would he be uploaded? If it were possible to upload him after he died, GLaDOS would be Cave already, as he was head of the place. Next, how does 'Wayne even know about Chell? Next again, why are Wayne, and, presumably, all the other stasis test subjects, still in old Aperture? Wouldn't GLaDIS have moved them upwards to the main facility? And do you really think she would have been careless enough to let just one of them stay down there? Next, with no idea what the current situation is outside, how would Wayne find Chell? I mean, it's one of the more plausible parts of this thing, but really; even if the Combine haven't taken over Earth, in which case he'd have very little chance of survival, the world has changed; people might hate outsiders, so he might not get help from people to find Chell, or Chell might have used new technology to get to the other side of the world by now - yes, I know this is all far-fetched, but it's to prove a point. Now, I'd go on, butI think I've done what I set out to do.
However, dont view this as an attack on you or the project; Om simply trying to help you make this a little more refined, and to think it through a bit; if you manage to pull this off without it being completely unPortalesque, I'll be impressed, as this could work, somehow. I just think that crowbars, enemies, new gameplay mechanics that AREN'T puzzle elements (e.g., hacking) are better suited to other games. Still though... Good luck, and enjoy working on this anyway!
This, uh... No. Personally, I think the idea might need a little refinement. At the moment, it is as far from being Portal-like as is possible; enemies? Hacking? Were this a mod for HL2 or something (not that I've ever played it, so I don't know whether it would fit better) this might seem a little more plausible, but this... Let's start with the plot holes, to demonstrte a point. Cave is dead; how would he be uploaded? If it were possible to upload him after he died, GLaDOS would be Cave already, as he was head of the place. Next, how does 'Wayne even know about Chell? Next again, why are Wayne, and, presumably, all the other stasis test subjects, still in old Aperture? Wouldn't GLaDIS have moved them upwards to the main facility? And do you really think she would have been careless enough to let just one of them stay down there? Next, with no idea what the current situation is outside, how would Wayne find Chell? I mean, it's one of the more plausible parts of this thing, but really; even if the Combine haven't taken over Earth, in which case he'd have very little chance of survival, the world has changed; people might hate outsiders, so he might not get help from people to find Chell, or Chell might have used new technology to get to the other side of the world by now - yes, I know this is all far-fetched, but it's to prove a point. Now, I'd go on, butI think I've done what I set out to do.
However, dont view this as an attack on you or the project; Om simply trying to help you make this a little more refined, and to think it through a bit; if you manage to pull this off without it being completely unPortalesque, I'll be impressed, as this could work, somehow. I just think that crowbars, enemies, new gameplay mechanics that AREN'T puzzle elements (e.g., hacking) are better suited to other games. Still though... Good luck, and enjoy working on this anyway!
Quote from DAWH95 on July 22, 2011, 7:09 ami used 5 mins of thinking to make this idea.
remember! portal 2 was actualy meant to be a game with out the portagun.this is a portal twist.
wayne knows chell because glados told him about her.
use your fantasy in the cave part because nothing in the game said that he didnt get uploaded to a computer.you can make your own story between the lines
edit: the whole thing starts with chambers and ends with some kind of boss battle(glados may have some kind of turrets or robots that can defend her)
we may need a weapon in the boss battle.
the crowbar is for opening locked doors or knocking down turrets and other things.
edit nr 2: i got a idea! maby wayne could be the one that warked with caves ai thing and maby wayne has a harddisc that contains caves memories and the rest of him.
wayne worked with cave and wayne may know chell because she was caves daugher(i think she was)
i used 5 mins of thinking to make this idea.
remember! portal 2 was actualy meant to be a game with out the portagun.
this is a portal twist.
wayne knows chell because glados told him about her.
use your fantasy in the cave part because nothing in the game said that he didnt get uploaded to a computer.you can make your own story between the lines
edit: the whole thing starts with chambers and ends with some kind of boss battle(glados may have some kind of turrets or robots that can defend her)
we may need a weapon in the boss battle.
the crowbar is for opening locked doors or knocking down turrets and other things.
edit nr 2: i got a idea! maby wayne could be the one that warked with caves ai thing and maby wayne has a harddisc that contains caves memories and the rest of him.
wayne worked with cave and wayne may know chell because she was caves daugher(i think she was)
Quote from Skotty on July 22, 2011, 11:23 amSome days ago I watched a 60 minute video on YouTube where Ellen McLain, GLaDos Voice, told about her and her work at Valve.
She sad, that soon there will be a DLC. To some other question by someone if the humans in the end of the Coop campaign will play a role in the DLC she said "Lets see" in a voice I think approving this will be part of the DLC.
Some days ago I watched a 60 minute video on YouTube where Ellen McLain, GLaDos Voice, told about her and her work at Valve.
She sad, that soon there will be a DLC. To some other question by someone if the humans in the end of the Coop campaign will play a role in the DLC she said "Lets see" in a voice I think approving this will be part of the DLC.
Quote from MasterLagger on July 22, 2011, 11:43 amMaybe you should wait until the DLC comes out. That way you might have more resources to work with and if there is a story in the DLC, then you can revise your ideas so your story doesn't contradict the "Official" plot.
Maybe you should wait until the DLC comes out. That way you might have more resources to work with and if there is a story in the DLC, then you can revise your ideas so your story doesn't contradict the "Official" plot.
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[spoiler]Maps:
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Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
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ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
Quote from iWork925 on July 24, 2011, 10:34 pmOn a related note, when IS the DLC coming out. They said summer didn't they. Well its summer.
On a related note, when IS the DLC coming out. They said summer didn't they. Well its summer.

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"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from NuclearDuckie on July 25, 2011, 3:35 amThis reminds me of a SUPER-AWESOME COOL PORTAL FANFIC I once read.
Idea sounds extremely speculative towards the capabilities and extent of mods/custom levels, like something a person with no experience in mapmaking (e.g. me) would come up with.
This reminds me of a SUPER-AWESOME COOL PORTAL FANFIC I once read.
Idea sounds extremely speculative towards the capabilities and extent of mods/custom levels, like something a person with no experience in mapmaking (e.g. me) would come up with.
