I need to hook up the PTI vote to a custom situation
Quote from CosmicD on April 16, 2014, 5:49 pmHello,
I wonder if somebody could explain to me how to do a "from instance to instance" call on the pti vote menu.
In all of my maps except the final I just use the standard elevators for that, but in the last map i made acustom situation where you "wake up" from a testing experimen "dream" in the hotel room.
There's a button to finish the campaign there and I tried to do it like the following
I named the global pti ents workshop_global_ents,
I then make the button do
onpressed
workshop_global_ents
instance:@@relay_pti_level_end:TriggerBut i dont see the map name coming in conole with that action.
This custom finale area is an instance (modified elevator), so do I need to do something else to make it work ?
Hello,
I wonder if somebody could explain to me how to do a "from instance to instance" call on the pti vote menu.
In all of my maps except the final I just use the standard elevators for that, but in the last map i made acustom situation where you "wake up" from a testing experimen "dream" in the hotel room.
There's a button to finish the campaign there and I tried to do it like the following
I named the global pti ents workshop_global_ents,
I then make the button do
onpressed
workshop_global_ents
instance:@@relay_pti_level_end:Trigger
But i dont see the map name coming in conole with that action.
This custom finale area is an instance (modified elevator), so do I need to do something else to make it work ?

Quote from TeamSpen210 on April 16, 2014, 6:22 pmYou shouldn't need two @ signs in the input. (It should autocomplete.) Since the relay is named with an @, it will always be called that so you don't actually need to send an input to the instance - send the Trigger input to @relay_pti_level_end, which should work fine.
You shouldn't need two @ signs in the input. (It should autocomplete.) Since the relay is named with an @, it will always be called that so you don't actually need to send an input to the instance - send the Trigger input to @relay_pti_level_end, which should work fine.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from Lpfreaky90 on April 16, 2014, 6:25 pmJust onpressed @relay_pti_level_end trigger
@- is a thingy that saves you from going through the instance i/o
Just onpressed @relay_pti_level_end trigger
@- is a thingy that saves you from going through the instance i/o