I need help I am trying to make a co-op map
Quote from radelite on August 16, 2013, 1:29 amI wanted to have a portal gun that does not shoot portals for co-op in stead of just taking away the
Gun I have a trigger that takes the auto guns then I have a portal gun pop up that cannot shoot portals but there is one problem this extra portal gun pops up and when the players pick up the a gun it messes up what I want the gun to doPlease help
p.s and please tell me why my last post in the forums was locked
p.s.s please don't lock this one just tell me if I need to change anything
I wanted to have a portal gun that does not shoot portals for co-op in stead of just taking away the
Gun I have a trigger that takes the auto guns then I have a portal gun pop up that cannot shoot portals but there is one problem this extra portal gun pops up and when the players pick up the a gun it messes up what I want the gun to do
Please help
p.s and please tell me why my last post in the forums was locked
p.s.s please don't lock this one just tell me if I need to change anything
Quote from Ultiman9711 on August 16, 2013, 1:39 amRun-on . . . sentences . . . trying to comprehend . . . I have no idea what you are trying to say. From what I can pick out of that, I assume you want a portal gun that doesn't shoot portals?
Run-on . . . sentences . . . trying to comprehend . . . I have no idea what you are trying to say. From what I can pick out of that, I assume you want a portal gun that doesn't shoot portals?
Quote from Tmast98 on August 16, 2013, 2:06 amSo you want one player....to have a portalgun........that cannot shoot any portals at all.....
I'm confused at the point of this.
So you want one player....to have a portalgun........that cannot shoot any portals at all.....
I'm confused at the point of this.


Quote from BenVlodgi on August 16, 2013, 12:13 pmradelite wrote:p.s and please tell me why my last post in the forums was lockedp.s.s please don't lock this one
Did you not read what LPFreaky posted at the end of your threads?... she told you exactly why she locked the threads
first... go read what she said here post97878.html#p97878
Then read what she told you here post97900.html#p97900
p.s.s please don't lock this one
Did you not read what LPFreaky posted at the end of your threads?... she told you exactly why she locked the threads
first... go read what she said here post97878.html#p97878
Then read what she told you here post97900.html#p97900
Quote from Goldenknighttim on August 16, 2013, 12:21 pmI think I can clear some stuff up for those who would like to help. RadELITE and I are trying to create mod for the pti that would allow an someone who does not have the time to learn hammer to make a coop chamber with a paintgun instead of a portal gun. The paintgun made for the mod has the portal gun for asthetics untill we can figure out how to create our own gun. There are scripts that are run by pti maps that force the player to spawn with a portal gun. We worked around these scripts by putting a trigger multiple under where the player spawns and having it strip the weapon from the player. The problem we run into here, is that that script seams to be making the portal-gun respawn after it has been picked up by the player. That isn't a bad thing, except for the fact that when it respawns, it makes the portal gun be able to shoot a portal, and the new portal gun does not have the "start constrained" flag checked. So what he is asking is if anyone has an idea of how to fix this problem. Any help would be much apreciated.
I think I can clear some stuff up for those who would like to help. RadELITE and I are trying to create mod for the pti that would allow an someone who does not have the time to learn hammer to make a coop chamber with a paintgun instead of a portal gun. The paintgun made for the mod has the portal gun for asthetics untill we can figure out how to create our own gun. There are scripts that are run by pti maps that force the player to spawn with a portal gun. We worked around these scripts by putting a trigger multiple under where the player spawns and having it strip the weapon from the player. The problem we run into here, is that that script seams to be making the portal-gun respawn after it has been picked up by the player. That isn't a bad thing, except for the fact that when it respawns, it makes the portal gun be able to shoot a portal, and the new portal gun does not have the "start constrained" flag checked. So what he is asking is if anyone has an idea of how to fix this problem. Any help would be much apreciated.
Quote from radelite on August 16, 2013, 12:22 pmI will try to explain sorry it was hard to understand
I was rushed when I posted it
I have been trying to add a paint gun in my co-op map.
The guns work but there is an auto portal gun that pops up when the players pick up the ones used for paint.
The only problem is that it equips the two players with paint and one portal.
They cant use the single portals to get places but it causes problems because a gun should shoot one thing like a portal gun shoots portals,A paint gun should only shoot paint.if you can help out or need more info please tell me
I will try to explain sorry it was hard to understand
I was rushed when I posted it
I have been trying to add a paint gun in my co-op map.
The guns work but there is an auto portal gun that pops up when the players pick up the ones used for paint.
The only problem is that it equips the two players with paint and one portal.
They cant use the single portals to get places but it causes problems because a gun should shoot one thing like a portal gun shoots portals,A paint gun should only shoot paint.
if you can help out or need more info please tell me
Quote from FelixGriffin on August 16, 2013, 12:33 pmTry downloading a custom viewmodel for HL2 or Garry's Mod and putting it on a prop_dynamic in front of the player. That's what I did for the Stasis Gel Gun.
Try downloading a custom viewmodel for HL2 or Garry's Mod and putting it on a prop_dynamic in front of the player. That's what I did for the Stasis Gel Gun.