I'm having a problem with a func_brush.
Quote from Goldenknighttim on June 27, 2013, 6:32 pmI'm creating a chamber where I am experimenting with the idea of shrinking the player. I am doing this by creating two very similar rooms, where one of the rooms is four times bigger than the other in every aspect. I have this cool system where I have the player put a phys box in a hole in a little glass maze, and it activates an identical func_brush in whatever location it is dropped, in the identical room. My problem is, when I pull the physbox out, which deactivates the func_brush, I can pass through where the brush was, but another physbox cannot pass through that area. I have put days into this chamber, and It is almost finished. I was doing some extra playtesting when I found this problem. Does anyone have any idea of how I can fix this problem?
I'm creating a chamber where I am experimenting with the idea of shrinking the player. I am doing this by creating two very similar rooms, where one of the rooms is four times bigger than the other in every aspect. I have this cool system where I have the player put a phys box in a hole in a little glass maze, and it activates an identical func_brush in whatever location it is dropped, in the identical room. My problem is, when I pull the physbox out, which deactivates the func_brush, I can pass through where the brush was, but another physbox cannot pass through that area. I have put days into this chamber, and It is almost finished. I was doing some extra playtesting when I found this problem. Does anyone have any idea of how I can fix this problem?
Quote from Goldenknighttim on June 27, 2013, 7:12 pmWell, for now, I guess I'm going to just delete some glass walls around it, so that players can at least walk around it. It will probably make the shape of the small glass room smoother anyway. Still,I would like to know how to fix the problem if anyone has encountered and overcome this issue before.
Well, for now, I guess I'm going to just delete some glass walls around it, so that players can at least walk around it. It will probably make the shape of the small glass room smoother anyway. Still,I would like to know how to fix the problem if anyone has encountered and overcome this issue before.
Quote from FelixGriffin on June 27, 2013, 10:55 pmCheck the solidity property of the func_brush? I've never seen this happen before.
Check the solidity property of the func_brush? I've never seen this happen before.
Quote from Goldenknighttim on June 28, 2013, 12:00 amIts set to toggle. It only happens sometimes, but sometimes is too much to publish a map with if it keeps the player from finishing the game. I deleted the walls so the player can walk around it. Hopefully no one will notice.
Its set to toggle. It only happens sometimes, but sometimes is too much to publish a map with if it keeps the player from finishing the game. I deleted the walls so the player can walk around it. Hopefully no one will notice.