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I am new to puzzle creating and I have questions, plz help

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Hello! I am new to Portal 2 puzzle creating (not to mention new to this forum :) ), learnt to use PeTI, now trying out Hammer. (ps: can anyone be my instructor on Hammer? my username on Steam is Siu-King**)

Anyway, I created a few puzzles using the PeTI, and in terms of subscribers, I notice something weird.
First, I created a very simple puzzle (no portal involved) and a very complex challenging one (app. 30-45 mins to solve); and out of my expectation, the simple one got 1500 subs, while the very complex one only got 120 subs now (they were uploaded nearly the same time)

So...can you guys tell me, does it mean that means people love very simple, easy puzzles? instead of challenging/brainy ones? in fact I used 15 hours to make the complex one so it is very frstrating to see that...

Simple: http://steamcommunity.com/sharedfiles/f ... d=79213234
Complex: http://steamcommunity.com/sharedfiles/f ... d=79554507

Secondly, as I mention, I want to learn to use Hammer to make puzzles with more variations and details, can someone volunteer to be my mentor/instructor? You can simply PM me, or add me as a friend on Steam :) please help~

Thirdly, I see that there is a number of threads that let us post/advertise our maps there, but...does it really work?? coz if my thread is at the bottom of the list, I don't think people will see them....

1. People are idiots.
2. My steam name is Tanger2b is on vacation. Hit me up right now for a small tutorial. I'm away from a computer, but I can help with most things.

Big Mood
siuking666 wrote:
Secondly, as I mention, I want to learn to use Hammer to make puzzles with more variations and details, can someone volunteer to be my mentor/instructor? You can simply PM me, or add me as a friend on Steam please help~

Search up tutorials on YouTube. There are plenty of tutorials out there.

The Valve Developer's Community pages helped me a lot :
https://developer.valvesoftware.com/wik ... _(Portal_2)/Getting_Started

portal2tenacious wrote:
1. People are idiots.

lol Think that might be true

If you're just starting Hammer, I'd recommend building some simple maps out of brushes, just to get used to it. You can make some fun flinging puzzles without anything else (except a portalgun, I suppose). Then try adding prop_dynamics and other simple point entities. PM me if you want help.

Falsi sumus crusto!
siuking666 wrote:
portal2tenacious wrote:
1. People are idiots.

lol Think that might be true

I was tempted to name my latest map 'lol ginormous rollercoaster' just as an experiment to see how many subscribers it would get.

---------------------------
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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How did a nobody like you get 120 and 1500 subs on your first maps? I suppose I'm a nobody too, though a bit less so than you (I'm somewhat known on the Steam forums), and I'm lucky to get 5 subs!

Alexander Bell wrote:
How did a nobody like you get 120 and 1500 subs on your first maps? I suppose I'm a nobody too, though a bit less so than you (I'm somewhat known on the Steam forums), and I'm lucky to get 5 subs!

I have already stated this- PEOPLE ARE IDIOTS.

Big Mood

I don't really think that people are idiots, or at least I don't think that conclusion can be extracted from the information I just read on this thread. My point is that certainly, due to the huge releasing rate of new maps, it's very diffficult to find the best maps, or the hardest ones, or the simplest ones... the ones that you want most. Only because of ppl press thumb up/down when (if) they finish the map, it doesn't really mean a thing.

I tell my friends to forward me any map they consider interesting because otherwise I can't really find good quality maps out in the wild, even when they have a high rating.

Back to the eternal discussion about rating a map and the meaning of your rate... was it based in the challenge, the puzzle design, the visuals (probably not when we talk about the PeTI amps though)?

I think the only way to determinate what ppl really think about one's map would be to attach a survey sheet at the end of the map that forces you to rate upon different aspects of the map and gathers more specific information in order to properly define the map in terms of puzzle difficulty, complexity, ability requirement grade, chamber design, visuals, ... or whatever.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
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