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Humanoid NPC Problem

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I wanted to do a test of a human based npc doing demonstrations for an animation test but wantes to know if anyone has been able to get them working as the model info based off hl2 is missing like npc_alyx or npc_citizen if I use the npc_wheatley_boss I can spawn any model. except they don't move at all. any ideas?

Are you trying to spawn in the console or make them in hammer

In cosole: no

In hammer: (what I do) Make a prop_dynamic set the npc( e.g glados or Wheatley), set animations, add a trigger to make them move and do what this says http://developer.valvesoftware.com/wiki ... aDOS_speak for talking

spongylover123 wrote:
Are you trying to spawn in the console or make them in hammer

In cosole: no

In hammer: (what I do) Make a prop_dynamic set the npc( e.g glados or Wheatley), set animations, add a trigger to make them move and do what this says http://developer.valvesoftware.com/wiki ... aDOS_speak for talking

in hammer. Also I tried what you suggested already but it just causes portal 2 to crash.

Well portal source/hammer is a good amount different than orange box source/hammer.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
Well portal source/hammer is a good amount different than orange box source/hammer.

true but the original portal still had the npc functions though, portal 2 doesn't.

One of my friends managed to spawn the animated Glados in the co-op hub, so somehow it should be possible.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Lostprophetpunk wrote:
One of my friends managed to spawn the animated Glados in the co-op hub, so somehow it should be possible.

what model? humanoid or the usual ones?

I have no idea between the difference between humanoid and normal.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Lostprophetpunk wrote:
I have no idea between the difference between humanoid and normal.

Humaniod as in moving npc character, normal as in a static model.

?????????????????????????????TWP Releases | My Workshop

Just the normal model. I think that setanimation can be used to change the animation of the model. As you can do that with a model you spawn.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
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