How would I go about.
Quote from Comrade Dispenser on March 29, 2012, 8:22 pmI would like to re-add the Unstationary Scaffold, High Energy Pellet and it's launcher/catcher, make hard light bridges into a static version that cant be messed with, just block player from moving through while allowijng the pasage of portals. and make the fat turret an functioning turret that can hold down buttons.
The first 3 are the most important for me and I'm not even sure the current fat turret model is rigged to work as a normal turret.
This is the first time I'm gonna try working with anything other than the stock tool set so any help is apreciated.
I would like to re-add the Unstationary Scaffold, High Energy Pellet and it's launcher/catcher, make hard light bridges into a static version that cant be messed with, just block player from moving through while allowijng the pasage of portals. and make the fat turret an functioning turret that can hold down buttons.
The first 3 are the most important for me and I'm not even sure the current fat turret model is rigged to work as a normal turret.
This is the first time I'm gonna try working with anything other than the stock tool set so any help is apreciated.
Quote from ChickenMobile on March 29, 2012, 9:05 pmThe Energy balls have already been created. Check out Skotty's release: Working Energy Balls + Clean models + Instances
Also the unstationary scaffold is just a train which moves along a set of paths with some particle laser effects at the bottom of it. This should be simple to create.
As for your fat turret idea: enjoy messing around with entities.
The Energy balls have already been created. Check out Skotty's release: Working Energy Balls + Clean models + Instances
Also the unstationary scaffold is just a train which moves along a set of paths with some particle laser effects at the bottom of it. This should be simple to create.
As for your fat turret idea: enjoy messing around with entities.
Quote from Brainstatic on March 29, 2012, 9:11 pmSkotty also created instances for the unstationary scaffolds to make things a bit easier in that regard.
And for the light bridges, I think what you mean is that you don't want them to be redirected using portals. In that case, just make the end point of the light bridge non-portalable.
Skotty also created instances for the unstationary scaffolds to make things a bit easier in that regard.
And for the light bridges, I think what you mean is that you don't want them to be redirected using portals. In that case, just make the end point of the light bridge non-portalable.
Quote from Comrade Dispenser on March 30, 2012, 8:00 amBOB74j wrote:And for the light bridges, I think what you mean is that you don't want them to be redirected using portals. In that case, just make the end point of the light bridge non-portalable.Yeah I basically want a barrier, like a metal grating, but classier.
Yeah I basically want a barrier, like a metal grating, but classier.
Quote from BenVlodgi on April 2, 2012, 2:08 amComrade Dispenser wrote:Yeah I basically want a barrier, like a metal grating, but classier.
http://www.moddb.com/mods/portal-2-test ... amber-room
