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How to prevent automatic cube catching?

Hey there.

Is there a way to prevent the 'automatic cube catching' while you are in the air?

When I try to let the cube fall down, while Iam flying in the air, the game would catch
it automatically and put it back into my hands... can I prevent this anyway?

[back on TWP since 08. July 2017]
Steam: DrFauli

Maybe you can cover it in clip brushes until it lands?

h3X wrote:
Maybe you can cover it in clip brushes until it lands?

This would not work at this point, because the player already has the cube.

I want the player to let it fall down sometimes, but this does not work,
because the game catches the cube directly after droping it from hand... :thumbdown:

[back on TWP since 08. July 2017]
Steam: DrFauli

How about always encasing the cube in playerclip and killing it on +USE?

sounds really tricky... I would want to have an "easy" way.
But there is no easy way, right? -.-'

[back on TWP since 08. July 2017]
Steam: DrFauli

I was discussing/complaining about Valve's lack of options with cubes yesterday and although we have different problems you may be able to use a similair solution.

Instead of use a cube entity use a prop_physics_paintable, use the cube model and then in the flags disable player pickup. Make it so that the cube dissapears from the players view, just for a split second, and change it with a cube entity.