How to prevent automatic cube catching?
Quote from PortalCombat on June 4, 2011, 9:56 amHey there.
Is there a way to prevent the 'automatic cube catching' while you are in the air?
When I try to let the cube fall down, while Iam flying in the air, the game would catch
it automatically and put it back into my hands... can I prevent this anyway?
Hey there.
Is there a way to prevent the 'automatic cube catching' while you are in the air?
When I try to let the cube fall down, while Iam flying in the air, the game would catch
it automatically and put it back into my hands... can I prevent this anyway?
Quote from PortalCombat on June 4, 2011, 10:51 amh3X wrote:Maybe you can cover it in clip brushes until it lands?This would not work at this point, because the player already has the cube.
I want the player to let it fall down sometimes, but this does not work,
because the game catches the cube directly after droping it from hand...
This would not work at this point, because the player already has the cube.
I want the player to let it fall down sometimes, but this does not work,
because the game catches the cube directly after droping it from hand... ![]()
Quote from PortalCombat on June 4, 2011, 12:27 pmsounds really tricky... I would want to have an "easy" way.
But there is no easy way, right? -.-'
sounds really tricky... I would want to have an "easy" way.
But there is no easy way, right? -.-'
Quote from Enraged on June 4, 2011, 12:45 pmI was discussing/complaining about Valve's lack of options with cubes yesterday and although we have different problems you may be able to use a similair solution.
Instead of use a cube entity use a prop_physics_paintable, use the cube model and then in the flags disable player pickup. Make it so that the cube dissapears from the players view, just for a split second, and change it with a cube entity.
I was discussing/complaining about Valve's lack of options with cubes yesterday and although we have different problems you may be able to use a similair solution.
Instead of use a cube entity use a prop_physics_paintable, use the cube model and then in the flags disable player pickup. Make it so that the cube dissapears from the players view, just for a split second, and change it with a cube entity.
