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How to make layered music?

Title pretty much states it: I'm trying to make a map where whenever you activate a new laser relay a new music layer starts playing.

The problem is that if I just make one ambient_generic for each layer and start playing them with playsound when a relay gets activated it sounds horrible because it's not synched with other layers. Is there a way to make layered music any other way or to make the sounds be in tempo?

Thanks in advance.

Just start all the music at the same time and lower the Volume of the ambient_generics you want to be played later. Then turn up the sound when you need it.
Work good for me.

Look at the A4 level that Valve included with the SourceSDK and go from there.

The Irate Pirate wrote:
Look at the A4 level that Valve included with the SourceSDK and go from there.

I believe you mean the A2 level that Valve included with the Source SDK: sp_a2_column_blocker.vmf

In this map, the relays on the floor have a setup that allows for layered music.

My Maps:
[spoiler][SP] Alternate[/spoiler]