How to import humans to Portal 2?

Quote from Dreey on September 5, 2012, 10:57 pmHello once again TWP Community, long time no see!
So, I was wondering if I can import a human from half life 2, or CS:GO.
I want them as a prop_dynamic, not as an entity, but I can't seem to get them to work, I can view the Collisions (ingame and in the model browser) but it is just invisible. With the CS:GO SDK you can easily view/set the hostages as a prop_dynamic, same with HL2. But Portal 2 seems to hate humans.
I imported ALL the materials necessary to the right folder (Not my first time importing models to hammer) but they don't work. I already tried to change the VMT file, the model path, even exporting ALL the CS:GO content to the Portal 2 folder! I don't know if Portal 2 don't support those models because it is a different version of the game, or if I need some script file to make it work. Any ideas?
If the engine version don't support the models, would it work with another valve game?
Thanks in advance.
Hello once again TWP Community, long time no see!
So, I was wondering if I can import a human from half life 2, or CS:GO.
I want them as a prop_dynamic, not as an entity, but I can't seem to get them to work, I can view the Collisions (ingame and in the model browser) but it is just invisible. With the CS:GO SDK you can easily view/set the hostages as a prop_dynamic, same with HL2. But Portal 2 seems to hate humans.
I imported ALL the materials necessary to the right folder (Not my first time importing models to hammer) but they don't work. I already tried to change the VMT file, the model path, even exporting ALL the CS:GO content to the Portal 2 folder! I don't know if Portal 2 don't support those models because it is a different version of the game, or if I need some script file to make it work. Any ideas?
If the engine version don't support the models, would it work with another valve game?
Thanks in advance.
Quote from FelixGriffin on September 5, 2012, 11:02 pmIt's the .ANI file problem. Portal 2 no longer supports them. I've been working for a long time on getting Citizen models into Portal 2, but no luck. The only thing you can do is recompile the, with the new authoring tools.
It's the .ANI file problem. Portal 2 no longer supports them. I've been working for a long time on getting Citizen models into Portal 2, but no luck. The only thing you can do is recompile the, with the new authoring tools.

Quote from Dreey on September 5, 2012, 11:18 pmFelixGriffin wrote:It's the .ANI file problem. Portal 2 no longer supports them. I've been working for a long time on getting Citizen models into Portal 2, but no luck. The only thing you can do is recompile the, with the new authoring tools.Oh well. Thanks for the reply.
UPDATE: Just checked. The CS:GO models doesn't have the .ANI file with it. But they're still invisible.
Also another problem, the CS:GO hostages models are located in models/characters/
while the materials are located in materials/models/hostages/
I tried changing them all the ways I could, no sucess.
Oh well. Thanks for the reply.
UPDATE: Just checked. The CS:GO models doesn't have the .ANI file with it. But they're still invisible.
Also another problem, the CS:GO hostages models are located in models/characters/
while the materials are located in materials/models/hostages/
I tried changing them all the ways I could, no sucess.