How to get Gels to produce?
Quote from uuk on May 29, 2011, 3:13 amHey, I'm just wondering how to get Gel / Paint Droppers to create the paint?
I'm using the instance "instances/gameplay/paint_dropper_bounce.vmf" as a func_instance.. but it doesn't have any triggers to trigger it to do anything.
How do I trigger it to drop paint?Thanks
Hey, I'm just wondering how to get Gel / Paint Droppers to create the paint?
I'm using the instance "instances/gameplay/paint_dropper_bounce.vmf" as a func_instance.. but it doesn't have any triggers to trigger it to do anything.
How do I trigger it to drop paint?
Thanks
Quote from RageCompeX on May 29, 2011, 9:19 amuuk wrote:Hey, I'm just wondering how to get Gel / Paint Droppers to create the paint?
I'm using the instance "instances/gameplay/paint_dropper_bounce.vmf" as a func_instance.. but it doesn't have any triggers to trigger it to do anything.
How do I trigger it to drop paint?Thanks
I exely didn't use a instance for my paint dropper, I just made them myself,
but with your instance you can follow this I geuss?
http://developer.valvesoftware.com/wiki/Gel_(Portal_2)
And to create it yourself,search youtube for Portal 2 Hammer Tutorials - Gels.
I'm using the instance "instances/gameplay/paint_dropper_bounce.vmf" as a func_instance.. but it doesn't have any triggers to trigger it to do anything.
How do I trigger it to drop paint?
Thanks
I exely didn't use a instance for my paint dropper, I just made them myself,
but with your instance you can follow this I geuss?
http://developer.valvesoftware.com/wiki/Gel_(Portal_2)
And to create it yourself,search youtube for Portal 2 Hammer Tutorials - Gels.
Quote from Nappeh on May 29, 2011, 10:01 amuuk wrote:Hey, I'm just wondering how to get Gel / Paint Droppers to create the paint?
I'm using the instance "instances/gameplay/paint_dropper_bounce.vmf" as a func_instance.. but it doesn't have any triggers to trigger it to do anything.
How do I trigger it to drop paint?Thanks
You're probably going to need to modify your "instances/gameplay/paint_dropper_bounce.vmf", and change the info paint sprayer's StartEnabled property.
You might just need to enable paint withing your map properties at Map -> Map Properties and set "allow paint in map" to yes.
But, I have to agree with rage on this, it's easy enough to just make your own instead of using an instance.
I'm using the instance "instances/gameplay/paint_dropper_bounce.vmf" as a func_instance.. but it doesn't have any triggers to trigger it to do anything.
How do I trigger it to drop paint?
Thanks
You're probably going to need to modify your "instances/gameplay/paint_dropper_bounce.vmf", and change the info paint sprayer's StartEnabled property.
You might just need to enable paint withing your map properties at Map -> Map Properties and set "allow paint in map" to yes.
But, I have to agree with rage on this, it's easy enough to just make your own instead of using an instance.
