How to edit prop texture files (personality core)?
Quote from screedle on May 21, 2011, 10:45 amJust wondering if there is a tutorial anywhere on how to edit texture files for props and the like, the only ones I can seem to find are about map textures. Im looking to edit the texture for a personality core eye, but if I could do the whole thing that would be ok.
Just wondering if there is a tutorial anywhere on how to edit texture files for props and the like, the only ones I can seem to find are about map textures. Im looking to edit the texture for a personality core eye, but if I could do the whole thing that would be ok.
Quote from Dai otaku on May 21, 2011, 7:18 pmI have managed to replace the portal gun texture so i belive with a bit more work i could replace the personality core texture
I have managed to replace the portal gun texture so i belive with a bit more work i could replace the personality core texture

Quote from Dai otaku on May 22, 2011, 3:37 pmI can teach you because i had to teach myself how to do it(some guy i found did it but didn't give how he did it)
I can teach you because i had to teach myself how to do it(some guy i found did it but didn't give how he did it)

Quote from TheNightOwl375 on October 22, 2013, 4:46 pmDai otaku wrote:I can teach you because i had to teach myself how to do it(some guy i found did it but didn't give how he did it)Hey i want to learn! My steam name is TheNightOwl375
Hey i want to learn! My steam name is TheNightOwl375

Quote from josepezdj on October 23, 2013, 2:50 amDude, you need to check out the date the posts were posted. This thread is 2 years old >.< Just try to avoid doing that.
You can use the Search feature at the top of this page. There are some ways to do this. The easiest one is to hex the model. Check for example this thread, that was a recent one and it's about the same topic.
Dude, you need to check out the date the posts were posted. This thread is 2 years old >.< Just try to avoid doing that.
You can use the Search feature at the top of this page. There are some ways to do this. The easiest one is to hex the model. Check for example this thread, that was a recent one and it's about the same topic.