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How to display your Chell's shadow?

As said in the title: Is it possible for Chell's shadow to appear in firstperson? When i use projectedtexture, it only shows her shadow when i'm in thirdperson.
Does anybody know how to do it?

Mostly lurking

I'm pretty sure its built like that at a source code level unfortunately.

What if you were to try parenting a func_brush or something to the player?

Image
I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
What if you were to try parenting a func_brush or something to the player?

shadow as a func_brush?!? what the heck?! :lol:

I have no idea how to do it, but a func_brush is really one of the worst ideas I've heard so far;)

I'm not completely sure how this works, but I know that the player model isn't rendered while in first-person. It's only rendered when you are in Third-Person, which is why you can only see your shadow in that mode. Since Chell isn't rendered while in first-person, I don't really know for sure why you can see her through portals. My guess is that Chell's body is only rendered through portals. Basically saying, when you look through a portal and see yourself, it isn't rendering the model in the real world, but only in the image you see through the portal. Maybe you could use the chell model and do something similar to this method.

Good Luck!

lpfreaky90 wrote:
Spam Nugget wrote:
What if you were to try parenting a func_brush or something to the player?

shadow as a func_brush?!? what the heck?! :lol:

I have no idea how to do it, but a func_brush is really one of the worst ideas I've heard so far;)

:lol: I meant as in use the func_brush to cast the shadow.

Image
I think in terms of boolean variables. Generally, it makes things easier.