How does func_tank work?
Quote from Villethemina on September 2, 2012, 8:45 amI'm trying to make a prop_dynamic face the player using a func_tank but I have no idea how to make the func_tank aim towards the player.
I'm trying to make a prop_dynamic face the player using a func_tank but I have no idea how to make the func_tank aim towards the player.

Quote from josepezdj on September 2, 2012, 8:58 amJust fire the output SetTargetEntityName > !player
And if you want it "Active" from the beginning check the "Active" flag.
Just fire the output SetTargetEntityName > !player
And if you want it "Active" from the beginning check the "Active" flag.
Quote from Villethemina on September 2, 2012, 9:30 amjosepezdj wrote:Just fire the output SetTargetEntityName > !playerAnd if you want it "Active" from the beginning check the "Active" flag.
Thank you so much!
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I actually completely skipped the SetTargetEntityName output because I didn't know you could set the output as !player and thought that it was only made to aim for other entities.
And if you want it "Active" from the beginning check the "Active" flag.
Thank you so much!
I actually completely skipped the SetTargetEntityName output because I didn't know you could set the output as !player and thought that it was only made to aim for other entities.