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how do they do it?

did you see this video?
http://www.youtube.com/watch?v=4iFDPEO6 ... r_embedded
at 0:24 they are in a room and the whole room around them turns into 1 floor.
How do they do this? I can make 2 walls going down with makeramp01_close and makeramp01_close animation of the 64x64 arm, but how about the roof? is there a cool animation I can use to do that.

Ofcourse it's a video and alot can be faked in a video, but just wondering if it's possible

RageCompeX wrote:
did you see this video?
http://www.youtube.com/watch?v=4iFDPEO6 ... r_embedded
at 0:24 they are in a room and the whole room around them turns into 1 floor.
How do they do this? I can make 2 walls going down with makeramp01_close and makeramp01_close animation of the 64x64 arm, but how about the roof? is there a cool animation I can use to do that.

Ofcourse it's a video and alot can be faked in a video, but just wondering if it's possible

If you do a few tricks with the entities you could reproduce a simmilar effect, but it will require a quite a bit of planning.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

The video is not really the game, is a trailer, ingame this is made with prefab animations, you can combine multiple prop_dynamic panels and try to do it but its very difficult to make a animation like that. However, if you are a little bit curious and you wanna make it same, you need to model it, I think you can model the different parts of the panel and remodel again and animate again with func_door and func_door_rotating, but it seems so hard. You know, use animations: make a prop_dynamic and searh for it, next change animation when you want.