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How do I use the underground button instances in Hammer?

Hi there, Some of you probably know I'm making my first Hammer underground map, thanks for all your help so far, the only trouble I have now is getting the underground style buttons instances to work. I put a cube button in (the one that has a grating around it with a square hole at the top for the cube to go though), but when I run the map and try to put a cube on the button, guess what? The cube wont go down the hole, it just floats there, as if some kind of invisible wall is in the way!

I had a look inside the instance and noticed there's a func_clip_vphysics, I have no idea how to use that, and looking it up provided absolutely NO help whatsoever, but I did notice it has a filter name "@isball". That doesn't even seem to make any sense tho, if anything shouldn't that be "iscube" or something like that? It won't even let balls though either.

How do I make it let the cube though? I have no idea what I'm doing, I even tried naming the cube "isball" and "@isball" to see if that would work, it didn't.

You want to have the p2editor_old/global_ents instance in your map, it has all the filters inside it. The isball filter blocks balls from going through the hole.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

This is more of a self preference, but Valve used prop_floor_button_cube with a base fitting the environment.

The cube buttons and other modern elements were installed by GLaDOS, and weren't originally there.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

Off Topic:

TeamSpen210 wrote:
"You want to have ..."

Hmm this remembers me on a german guy on youtube who everytime says at P2 Tuts "You want to have", you arent coincidentally that guy? :D

No, I'm not that person.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

K so i didnt said anything.

Thanks TeamSpen210, I tried that and it worked!