how do i make trees and bushes?
Quote from ants64 on November 20, 2011, 12:48 pmsorry i made all the trees but i can't find a way to make the leafs or any vines can someone help please!
sorry i made all the trees but i can't find a way to make the leafs or any vines can someone help please!
Quote from Brainstone on November 20, 2011, 3:59 pmcreate the entity prop_static/prop_dynamic (doesn't matter).
Double click it.
Chose World model, then browse.
Type in "foliage" or "tree" into the search field.
Select the preferred model.
(Place an "env_wind" in your map.)
create the entity prop_static/prop_dynamic (doesn't matter).
Double click it.
Chose World model, then browse.
Type in "foliage" or "tree" into the search field.
Select the preferred model.
(Place an "env_wind" in your map.)
Quote from Pitkakorvaa on November 22, 2011, 9:12 amBrainstoneX wrote:create the entity prop_static/prop_dynamic (doesn't matter) ...DOES matter, some props aren't drawn if being in static or dynamic.
PS.
'prop_static' < Doesn't move so its static(obvious)
'prop_dynamic' < Animates and able to parent to brushes or other models.
DOES matter, some props aren't drawn if being in static or dynamic.
PS.
'prop_static' < Doesn't move so its static(obvious)
'prop_dynamic' < Animates and able to parent to brushes or other models.
Quote from Robdon on November 22, 2011, 9:44 amPitk?korva wrote:BrainstoneX wrote:create the entity prop_static/prop_dynamic (doesn't matter) ...DOES matter, some props aren't drawn if being in static or dynamic.
PS.
'prop_static' < Doesn't move so its static(obvious)
'prop_dynamic' < Animates and able to parent to brushes or other models.Also, prop_dynamics are more expensive, performance wise than prop_statics.
So where possible, you should always use prop_statics.
See here: https://developer.valvesoftware.com/wiki/Prop_Types_Overview
Rob.
DOES matter, some props aren't drawn if being in static or dynamic.
PS.
'prop_static' < Doesn't move so its static(obvious)
'prop_dynamic' < Animates and able to parent to brushes or other models.
Also, prop_dynamics are more expensive, performance wise than prop_statics.
So where possible, you should always use prop_statics.
See here: https://developer.valvesoftware.com/wiki/Prop_Types_Overview
Rob.
Quote from Brainstone on November 22, 2011, 2:54 pmI knew some people would respond to the "doesn't matter".
You're all right of course. But what i wanted to say is that it doesn't matter for him. All kind of foliage can be dynamic or static. I knew the things you added, I just didn't want to write that much.
So, thank you or correction
I knew some people would respond to the "doesn't matter".
You're all right of course. But what i wanted to say is that it doesn't matter for him. All kind of foliage can be dynamic or static. I knew the things you added, I just didn't want to write that much.
So, thank you or correction ![]()


