How do I do those in Portal 2 SDK?
Quote from NoamGM on March 19, 2012, 12:18 pmSo I am trying to remake some of Portal 1 maps, and I'm having troubles with 2 things:
-Computer placed Portal BASE. , Putting is more than easy.. it's just Portal_prop but the thing around it is the thing I'm having an hard time to find.. will be glad to know how do I add one. http://steamcommunity.com/id/MadPatrick ... 3273985161
-Panels which don't move how do I add panels like those which doesn't move and uses as normal surface in gameplay but looks DIFFRENET ALOT! http://steamcommunity.com/profiles/7656 ... 3273991398
Thanks for the help : )
So I am trying to remake some of Portal 1 maps, and I'm having troubles with 2 things:
-Computer placed Portal BASE. , Putting is more than easy.. it's just Portal_prop but the thing around it is the thing I'm having an hard time to find.. will be glad to know how do I add one. http://steamcommunity.com/id/MadPatrick ... 3273985161
-Panels which don't move how do I add panels like those which doesn't move and uses as normal surface in gameplay but looks DIFFRENET ALOT! http://steamcommunity.com/profiles/7656 ... 3273991398
Thanks for the help : )
Quote from Lpfreaky90 on March 19, 2012, 12:44 pmThe portal base model as shown in your picture doesn't exist in portal 2.
Instead you can use models/props/portal_emitter.mdl.The panels you are seeing there are quite hard to create. They exist of a lot of brushwork for the pistons. The rest are simple brushes.
Hope that helped
The portal base model as shown in your picture doesn't exist in portal 2.
Instead you can use models/props/portal_emitter.mdl.
The panels you are seeing there are quite hard to create. They exist of a lot of brushwork for the pistons. The rest are simple brushes.
Hope that helped ![]()

