Im thinking of hiding a defective turret behind one of the room's panels
(that can be found under certain conditions)
Though i cant seem to get the turret to speak with the "defective" voice.
I can change a turret into a skeleton version, and i can flag it as "out of ammo"
But there's no option to change it's voice pattern to the defective turret.
Im thinking of hiding a defective turret behind one of the room's panels
(that can be found under certain conditions)
Though i cant seem to get the turret to speak with the "defective" voice.
I can change a turret into a skeleton version, and i can flag it as "out of ammo"
But there's no option to change it's voice pattern to the defective turret.